(Dinosaur) Shunosaurus

A massive sauropod uses its massive tail to knock over a tree, and you see what looks like a club on its end. The creature takes a few leisurely nibbles on the branches as it waves its tail back and forth behind it to keep any predators around wary.
Originally Posted by Darknecromancer of the Wizards Community forums.
On this Thread
Shunosaurus is, in many ways, a normal plodding sauropod that measures some 30 ft in length and eats shocking amounts of plant mater to keep its bulk. The one distinguishing feature of this creature, outside of its relative smallness compared to other sauropod, is that it has a spiked club at the end of its tail, not unlike an ankylosaur.
Shunosaurus | |
Huge animal | |
Hit Dice | 16d8+128 (200 hp) |
Initiative | -1 (-1 Dexterity) |
Speed | 20 ft. (4 squares) |
Armor Class | 17 (-2 size, -1 Dexterity, +10 natural), touch 7, flat-footed 17 |
Base Attack/Grapple | +12/+29 |
Attack | Tail slap +20 melee (3d6 +9) |
Full Attack | Tail slap +20 melee (3d6 +9) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Trample |
Special Qualities | Darkvision 60ft, Low-Light Vision, Scent |
Saves | Fort +18, Ref +9, Will +7 |
Abilities | Strength 29, Dexterity 9, Constitution 27, Intelligence 2, Wisdom 15, Charisma 14 |
Skills | Hide -9, Listen +12, Spot +11 |
Feats | Cleave, Great Cleave, Improved Natural Armor, Power Attack, Weapon Focus (Tail slap) |
Environment | Any land |
Organization | Solitary, Pair, or Pod (5-20) |
Challenge Rating | 10 |
Treasure | None |
Alignment | Always neutral |
Advancement | 17-32 HD (Huge); 33-48 HD (Gargantuan) |
Level Adjustment | – |
Combat
When threatened, a Shunosaurus will turns its deadly tail to its enemies and swing away at them.
Trample (Ex)
As a full-round action, a Shunosaurus can move up to twice its speed and literally run over any opponents at least one size category smaller than itself. The Shunosaurus merely has to move over the opponents in its path; any creature whose space is completely covered by the trampling creature’s space is subject to the trample attack.
A trample attack deals bludgeoning damage (3d6 +13). Trampled opponents can attempt attacks of opportunity, but these take a -4 penalty. If they do not make attacks of opportunity, trampled opponents can attempt Reflex saves to take half damage. The save DC against a creature’s trample attack is 27. A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.