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Dinosaur, Prenocephale

By AntoninJury - Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=42647065, Prenocephale
By AntoninJury – Own work, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=42647065

Prenocephale is a bipedal dinosaur with a distinctive dome-shaped head.

A Prenocephale is a bipedal dinosaur that has a distinctive dome-shaped head and is covered in rough scales. It has a powerful tail that it uses for balance and defense, and it is known for its stubbornness and aggressive behavior.

The Prenocephale roams the land in search of food and uses its headbutt and tail sweep attacks to defend itself from predators or to hunt prey. It can charge forward and ram into its target with great force, knocking it down and causing additional damage.

When hunting or defending its territory, they can work together with other members of its pack, using its pack tactics ability to gain an advantage in battle. In its natural habitat, the Prenocephale can hide in the dense foliage or rocky terrain, waiting to ambush its prey.


Prenocephale

Prenocephale
By AntoninJury – File:Prenocephale bickering.jpg, CC BY-SA 4.0, https://commons.wikimedia.org/w/index.php?curid=120598716

Medium beast, unaligned

Armor Class 15 (natural armor)

Hit Points 71 (13d8 + 13)

Speed 40 ft.

STRDEXCONINTWISCHA
16 (+3)14 (+2)12 (+1)2 (-4)12 (+1)7 (-2)

Skills Athletics +5

Senses passive Perception 11

Languages

Challenge 2 (450 XP)

Actions

Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) bludgeoning damage.

Tail Sweep. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be knocked prone.

Ramming Charge (1/day). The creature charges forward and rams into its target, dealing 16 (3d10) bludgeoning damage and knocking the target prone. The target must succeed on a DC 13 Dexterity saving throw or take an additional 7 (2d6) bludgeoning damage from falling debris.

Stampede (1/day). Prenocephale and up to two other Prenocephales can use this action if they are within 30 feet of each other. Each one charges forward in a straight line and tramples any creature in its path. Each creature in the path of the stampede must make a DC 13 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one.

Abilities

Charge. If Prenocephale moves at least 20 feet straight toward a target and then hits it with a headbutt attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage.

Pack Tactics. Prenocephale has advantage on attack rolls against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Stubborn. Once Prenocephale has chosen a target, it does not stop its attack until either the target or itself is defeated.

Lair Actions

Prenocephale’s lair is typically an area with dense foliage or rocky terrain that allows them to hide and ambush prey. Whenever a creature enters the lair, the following lair actions can be taken in initiative order:

  1. Camouflage. They can spend a lair action to hide in natural terrain, gaining advantage on Dexterity (Stealth) checks until it moves or takes an action.
  2. Ambush. They can spend a lair action to charge and headbutt a target that it had previously hidden from, gaining advantage on the attack roll.
  3. Terrain Disruption. The creatures can spend a lair action to create difficult terrain by knocking over boulders or felling trees.

Prenocephale

Originally Posted by Insane Pixie of the Wizards Community forums.
On this Thread

Prenocephale
Medium animal
Hit Dice2d8+3 (10 hp)
Initiative+2
Speed50 ft. (10 squares)
Armor Class16 (+2 Dexterity, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple+1/+5
AttackHeadbutt +3 melee (1d10+4)
Full AttackHeadbutt +3 melee (1d10+4)
Space/Reach5 ft./5 ft.
Special Attacks
Special QualitiesLow-Light Vision, Scent
SavesFort +5, Ref +5, Will +1
AbilitiesStrength 17, Dexterity 14, Constitution 17, Intelligence 2, Wisdom 12, Charisma 10
SkillsListen +6, Spot +5
FeatsRun
Climate/TerrainTemperate plains
OrganizationSolitary, pair, or pack (3-6)
Challenge Rating2
TreasureNone
AlignmentAlways neutral
Advancement2-6 HD (Medium)
Level Adjustment

Combat

They are highly territorial, and will attempt to butt off any creature that encroaches onto its land or mate.

Skills A prenocephale gains a +2 racial bonus on Listen and Spot checks.

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