Dinosaur, Pachycephalosaurus

This bipedal reptile has a rounded, dome-like head adorned with bony frills and ridges.
A pachycephalosaurus is a normally peaceful dinosaur that grows irate and violent during mating season or when its herd is intruded upon by potential predators. The dinosaur’s skull has a distinctive dome-shaped crown surrounded by numerous bony horns—this, combined with the dinosaur’s powerful, compact neck, allows it to make battering-ram-like charges capable of inflicting great damage.
Pachycephalosauruses grow to a length of 15 feet and weigh 1,400 pounds.
Dinosaur, Pachycephalosaurus

Family: Dinosaurs
This bipedal dinosaur stands as tall as a hut, and has a smooth domed head, and thick powerful legs.
Large beast, unaligned
Armor Class 15 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 15 (+2) | 17 (+3) | 2 (-4) | 10 (+0) | 7 (-2) |
Saving Throws Strength +6
Skills Athletics +6; Senses passive Perception 10
Languages –
Challenge 3 (700 XP)
Special Traits
- Charge. If the pachycephalosaurus moves at least 20 feet straight towards a target and then hits it with a ram attack on the same turn, the target takes an extra 11 (2d10) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Actions
- Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage.
The pachycephalosaurus is another herbivorous creature that gathers in herds. These creatures have a hardened head plate that makes them especially deadly when charging and ramming. The pachycephalosaurus is extremely territorial and will try to frighten intruders before bashing them mercilessly. Some gladiatorial arenas use these creatures to engage in single combat for the benefit of spectators.
Section 15: Copyright Notice
Simple Settings: Savage Lands. © 2018, Fat Goblin Games; Author: Rick Hershey, Ismael Alvarez
Pachycephalosaurus CR 4

XP 1,200
N Large animal
Init +2; Senses low-light vision, scent; Perception +8
DEFENSE
AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
hp 37 (5d8+15)
Fort +7, Ref +6, Will +2
OFFENSE
Speed 40 ft.
Melee slam +8 (2d6+9)
Space 10 ft.; Reach 10 ft.
Special Attacks clobbering charge
STATISTICS
Str 22, Dex 15, Con 17, Int 2, Wis 12, Cha 5
Base Atk +3; CMB +10; CMD 22
Feats Improved Bull Rush, Power Attack, Run
Skills Perception +8, Stealth +2
SPECIAL ABILITIES
Clobbering Charge (Ex)
When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free action to move the struck target back in the same direction as the dinosaur’s charge. The pachycephalosaurus cannot move with the target of the bull rush. If a pachycephalosaurus scores a critical hit against a creature with its slam attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur’s bull rush attempt. The save DC is Strength-based.
ECOLOGY
Environment warm or temperate plains
Organization solitary or pair
Treasure none
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.