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Dinosaur, Kentrosaurus

“Kentrosaurus: The Spiky Dinosaur That Broke All the Rules!”

The Kentrosaurus is a small, herbivorous dinosaur that measures around 13 feet in length and stands about 4 feet tall at the hips. It features a distinctive appearance characterized by rows of sharp, long spikes extending from its back and tail. This dinosaur boasts a compact build with a low-slung body and sturdy legs, making it well-suited for a life on the move in its prehistoric environment. Its hide is adorned with scales, providing it with some protection against potential predators.

With a relatively small head and a beak-like mouth, the Kentrosaurus primarily feeds on low-lying vegetation such as ferns, shrubs, and cycads. Its eyes are positioned on the sides of its head, granting it a decent field of vision, and its relatively long neck enables it to reach for plant material with ease.

Kentrosaurus moves on all fours and is known for its remarkable defense mechanism—the clusters of formidable spikes that extend along its back and tail. These spikes serve as an effective deterrent against potential threats, deterring predators from getting too close. Additionally, Kentrosaurus possesses keen reflexes and can use its tail to defend itself if cornered, making it a formidable opponent even for larger predators that might attempt to prey on it.

  • Kentrosaurus 5e
  • Kentrosaurus 3.5

Kentrosaurus

Large beast, unaligned

Armor Class 14 (natural armor) Hit Points 68 (8d10 + 24) Speed 40 ft.

STRDEXCONINTWISCHA
18 (+4)14 (+2)16 (+3)2 (-4)12 (+1)6 (-2)

Skills Perception +3 Senses passive Perception 13 Languages understands Draconic but can’t speak

Challenge 3 (700 XP)

Spiked Armor. Any creature that hits the Kentrosaurus with a melee attack while within 5 feet of it takes 7 (2d6) piercing damage from the spikes.

Multiattack. The Kentrosaurus makes two attacks: one with its tail spikes and one with its gore attack.

  • Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 4) piercing damage.
  • Tail Spikes. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d4 + 4) piercing damage.
  • Stampede (1/Day). The Kentrosaurus can move through the space of any Large or smaller creature.

Keen Reflexes. The Kentrosaurus has advantage on Dexterity saving throws to avoid being grappled or restrained.

Actions

Tail Swipe. The Kentrosaurus sweeps its spiked tail in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 14 (4d6) piercing damage on a failed save, or half as much damage on a successful one.

Stomp. The Kentrosaurus stomps its powerful legs on the ground, creating vibrations in a 20-foot radius centered on itself. Each creature on the ground in that area must succeed on a DC 14 Strength saving throw or be knocked prone.

By NobuTamura email:nobu.tamura@yahoo.com palaeocritti - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=19459908, Dinosaur, Kentrosaurus
By NobuTamura email:[email protected] palaeocritti – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=19459908

This strange quadruped has a horizontal body with long sharp spikes running along its back. A large spike just from each of its shoulders and four tip its tail. Its head is small and horse-like, and its pebbly skin is marked with stripes.

Originally Posted by Shade of the En World forums.

On this Thread

The kentrosaurus is a stegosaur, one of a family of unusual herbivores with powerful and sharp defenses

Kentrosaurs are related to Stegosaurs, but are usually only 10 – 16 feet long and weigh 2,000 lbs. They are docile herbivores, browsing through jungles and scrub forests in small herds. If provoked, however, they are deadly, lashing out with their spiked tails and shoulder spines.

Dinosaur, Kentrosaurus
Large animal
Hit Dice9d8+39 (76 hp)
Initiative-1
Speed30 ft. (6 squares)
Armor Class16 (-1 size, -1 Dexterity, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple+6/+17
AttackTail spike +12 melee (2d6+10/19-20/x4)
Full AttackTail spike +12 melee (2d6+10/19-20/x4)
Space/Reach10 ft./5 ft.
Special AttacksAugmented critical, reflexive attack
Special QualitiesLow-Light Vision, Scent, spiny defense
SavesFort +12, Ref +5, Will +4
AbilitiesStrength 25, Dexterity 9, Constitution 19, Intelligence 1, Wisdom 13, Charisma 4
SkillsListen +10, Spot +11
FeatsAbility Focus (spiny defense), Alertness, Great Fortitude, Run
EnvironmentWarm forests
OrganizationSolitary, pair or herd (4-7)
Challenge Rating6
TreasureNone
AlignmentAlways neutral
Advancement7-12 HD (Large), 13-18 HD (Huge)
Level Adjustment

COMBAT

If threatened, a kentrosaurus will assume a defensive position, always keeping its tail facing its enemies. If their offspring are threatened, the adults of a herd will form a protective circle around their young, tails out.

Augmented Critical (Ex): The spikes on the tail of a kentrosaurus are keen and as sharp as picks. They threaten a critical hit on a 19-20 and deal x4damage on a successful critical hit.

Reflexive Attack (Ex): Once per round, a kentrosaurus may make an immediate melee attack with its shoulder spine against any creature that damages it in melee. Attack bonus +7, damage 1d8+3.

Spiny Defense (Ex): Any creature that hits a kentrosaurus in melee using a handheld or natural weapon (but not a reach weapon) must succeed on a DC 15 Reflex save or take 1d6+7 points of damage from the creature’s broad spines. The save DC is Dexterity-based.

Originally appeared in Monster Manual II (1983).

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