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Dinosaur, Diplodocus

Dinosaur, Diplodocus
Diplodocus carnegii 2008(2008) [email protected] Creator:Dmitry Bogdanov

They eat water plants. They only weigh about ten tons despite their great size.

Grazers of lakes, bogs, and in some cases, the shallow seas, the stately Diplodocus is generally not a threat. Slow moving, confident in their bulk, they rarely do more than watch passing creatures. These massive beasts move in small family groups and gather during the mating season in great herds to lay their eggs in dry nests. It is during this migration and mating period that they are the most dangerous, for the normally placid creatures become ill-tempered until their young hatch and become large enough to accompany their parents back to the lakes and swamps.

Dinosaur, Diplodocus

Family: Dinosaurs

Gargantuan beast, unaligned

Armor Class 16 (natural armor)
Hit Points 198 (12d20 + 72)
Speed 30 ft.

STRDEXCONINTWISCHA
21 (+5)10 (+0)23 (+6)2 (-4)14 (+2)5 (-3)

Skills Athletics +9
Damage Resistances bludgeoning
Senses passive Perception 12
Languages –
Challenge 10 (5,900 XP)

SPECIAL TRAITS

  • Trampling Charge. If the dinosaur moves at least 20 feet straight toward a creature and then hits it with a tail attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the Diplodocus can make one stomp attack against it as a bonus action.
  • Unstoppable. The Diplodocus has advantage on ability checks and saving throws against effects that would restrain it or knock it prone.

ACTIONS

  • Multiattack. It makes two Tail Whip attacks.
  • Tail WhipMelee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit: 18 (3d8 + 5) slashing damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength check or be knocked prone.
  • StompMelee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 21 (3d10 + 5) bludgeoning damage.

LEGENDARY ACTIONS

This dinosaur can take three legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The Diplodocus regains spent legendary actions at the start of its turn.

  • Move. The Diplodocus moves up to half its speed.
  • Stomp (costs 2 actions). The Diplodocus makes one stomp attack.
  • Whip Crack (costs 3 actions). The Diplodocus whips its tail in the air to create a thunderous crack. Each creature within 20 feet of it must succeed on a DC 17 Wisdom saving throw or take 14 (4d6) thunder damage and become frightened until the end of its next turn.

Section 15: Copyright Notice

Tome of Horrors 2020, (C) 2020, Necromancer Games

Diplodocus

From ORC Wiki

Diplodocus
Colossal Animal
Hit Dice28d8+273 (399 hp)
Initiative+0
Speed20 ft. (4 squares)
AC14 (-8 size, +12 natural), touch 2, flat-footed 14
AttacksTail slap +30
DamageTail slap (4d8+24)
Face/ReachSpace/Reach: 30 ft. /20 ft.
Special AttacksTail sweep, trample 2d8+24
Special QualitiesLow-Light VisionScent
SavesFort +25, Ref +16, Will +10
AbilitiesStrength 44, Dexterity 10, Constitution 28, Intelligence 2, Wisdom 12, Charisma 10
SkillsListen +18, Spot +19
FeatsAlertnessImproved Natural Attack (tailslap), RunToughness (7)
Climate/TerrainTemperate plains
OrganizationSolitary, pair, or herd (6-18)
Challenge Rating12
TreasureNone
AlignmentAlways neutral
Advancement29-84 HD (Colossal)
Level Adjustment

COMBAT

A herbivore and by nature not a violent creature. Yet they are quick to react to perceived threats. Against smaller targets, a diplodocus uses its tail sweep to send enemies into disarray before taking advantage of the distraction to flee. Larger predators are rare, but when encountered, it uses its tail slap and depends on other diplodocuses for protection.

Tail Sweep (Ex): As a standard action, it can sweep a half-circle with a radius of 40 feet extending from an intersection on the edge of the dinosaur’s space. Any creatures smaller than the diplodocus within the swept area are automatically affected. A tail sweep automatically deals 2d8+24 points of damage. Creatures in the area of effect can attempt DC 27 Reflex saves to take half damage. The save DC is Strength-based.

Trample (Ex): Reflex half DC 27. The save DC is Strength-based.

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