Anglerfish
Anglerfishes are fishes that live in the deepest part of the sea. The feed on plankton and unfortunate fishes that wander too close of their ‘lure’.
This fish is dark brown, about 2 feet is length, and as multiple fins dorsal fins. Its jaw is filled with sharp fangs and its small eyes are pitch black. A fleshy proboscis protrudes from the fish’s forehead, ending in a bloated mass that seem to light.
Anglerfishes are sexually dimorphic. The stats are those of the female, as the male is much smaller and incapable of fight. As soon as a male hatches, it finds a mate and literally merges with the female, fathering the eggs in the process.
Originally Posted by JiCi of the Wizards Community forums.
Anglerfish | |
Tiny Animal | |
HD | 1d8+1 (5 hp) |
Initiative | +3 |
Speed | Swim 30 ft. |
Armor Class | 17 (+2 size, +3 Dexterity, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple | +0/-9 |
Attack | Bite +5 melee (1d4-1) |
Full Attack | Bite +5 melee (1d4-1) |
Space/Reach | 2-1/2 ft./ 0 ft. |
Special Attacks | Improved grab, swallow whole |
Special Qualities | Bioluminescence, Low-Light Vision, Scent |
Saves | Fort +3, Ref +5, Will +1 |
Abilities | Strength 8, Dexterity 16, Constitution 13, Intelligence 1, Wisdom 12, Charisma 2 |
Skills | Listen +5, Spot +5 |
Feats | Weapon Finesse |
Environment | Any deep aquatic |
Organization | Solitary, pair or school (3-10) |
Challenge Rating | 1 |
Treasure | None |
Alignment | Always neutral |
Advancement | 2-4 HD (Tiny) |
Level Adjustment | — |
Combat
Anglerfishes use their illumined lure to catch preys. Their mouths and stomachs are highly flexible, allowing them to swallow creatures larger than themselves.
- Bioluminescence (Ex): The anglerfish’s lure produce a faint glow that lights in a 5-foot radius. The anglerfish can suppress and activate the light as a free action.
- Improved Grab (Ex) : To use this ability, an anglerfish must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow.
- Swallow Whole (Ex) : An anglerfish can try to swallow a grabbed opponent of Small or smaller size by making a successful grapple check. Once inside, the opponent takes 1d6 points of crushing damage plus 1d6 points of acid damage per round from the anglerfish’s digestive juices. A swallowed creature can cut its way out by dealing 2 points of damage to the anglerfish’s digestive tract (AC 12). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.