“Azers: Keepers of the Flame”
Azers: Fiery Forgers of the Plane of Fire, Masters of the Forge and Eternal Rivals of the Efreet, Bound by Tradition and Duty.
Azers are stout, bronze-skinned humanoid creatures standing around 4 feet tall but weighing a hefty 200 pounds. Their bodies are crafted from durable brass, giving them a metallic sheen that seems to gleam in the light. A fiery mane of flames crowns their heads and shoulders, adding to their imposing presence. Despite their similarity in appearance, each azer carries a distinct air of resilience and craftsmanship.
Behavior: Azers are proud and hardworking beings, dedicated to their roles within their society. Born into specific duties, they diligently fulfill their tasks throughout their lives. They adhere strictly to a caste system, with nobles, merchants, and workers each playing their designated roles. Despite their disciplined nature, azers value order and respect authority. They take great pride in their craftsmanship and are known for their skill in metallurgy and engineering.
Habitat: Azers hail from the Plane of Fire, where they reside in sprawling bronze and brass fortresses. These structures serve as both homes and workplaces for the azer community. Within these fortresses, azers forge weapons, craft goods, and engage in trade. Outside of their fortresses, azers can be found in various planar metropolises, running businesses, and selling their wares.
Modus Operandi: Azers are adept at channeling heat through metal, which they use to craft intricate weapons and tools. They favor close melee combat, wielding weapons made of bronze and brass. Azers rarely engage in ranged attacks and prefer to overpower their foes in direct confrontations. They are known to take prisoners, forcing them into servitude within their fortresses.
Motivation: The primary motivation driving azers is a dedication to order and duty. They take pride in their workmanship and strive to fulfill their roles within their society. Despite facing enslavement by the efreet in the City of Brass, many azers remain steadfast in their commitment to their duties, hoping to outlast their contracts or witness the downfall of their oppressors. Beyond the confines of the City of Brass, azers seek to thrive in other planar cities, pursuing their crafts and building prosperous lives for themselves.
Azer 5e
Azer Pathfinder
Azer
Medium elemental, lawful neutral
Armor Class 17 (natural armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) |
Saving Throws Str +5, Con +4
Damage Resistances fire
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Ignan
Challenge 2 (450 XP)
Heated Body. A creature that touches the azer or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage.
Heated Weapons. When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).
Illumination. The azer sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Multiattack. The azer makes two attacks with its warhammer.
Warhammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, plus 3 (1d6) fire damage.
Heated Breath (Recharge 5-6). The azer exhales a 15-foot cone of fire. Each creature in that area must make a DC 12 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
Actions
Heated Metal (Recharges after a Short or Long Rest). The azer magically heats a metal weapon or a suit of metal armor worn by a creature it can see within 30 feet of it. Until the end of the azer’s next turn or until the metal object cools, the object attacks or deals an extra 3 (1d6) fire damage when it hits.
Description: Azers are creatures from the elemental plane of fire. Resembling stocky dwarves made of solid brass, they are known for their craftsmanship and mastery of metalworking. They are often found in the heart of fiery forges, tirelessly crafting weapons, armor, and other items. Despite their gruff exterior, they value loyalty and honor, especially within their tightly-knit communities.
Azer
Heat ripples the air near this squat, brass-skinned humanoid. Its head and shoulders blaze with a mane of fire.
Azer CR 2
XP 600
LN Medium outsider (extraplanar, fire)
Init +1; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 natural)
hp 15 (2d10+4)
Fort +5, Ref +1, Will +4
Immune fire; SR 13
Weaknesses vulnerability to cold
OFFENSE
Speed 30 ft. (20 ft. in armor)
Melee mwk warhammer +4 (1d8+1/×3 plus 1d6 fire)
Ranged light hammer +3 (1d4+1 plus 1d6 fire)
Special Attacks heat (1d6 fire)
STATISTICS
Str 13, Dex 12, Con 15, Int 12, Wis 12, Cha 9
Base Atk +2; CMB +3; CMD 14
Feats Power Attack
Skills Acrobatics +0, Appraise +6, Climb +3, Craft (any two) +6, Knowledge (nobility) +6, Perception +6
Languages Common, Ignan
ECOLOGY
Environment any land (Plane of Fire)
Organization solitary, pair, team (3–6), squad (11–20 plus 2 sergeants of 3rd level and 1 leader of 3rd–6th level), or clan (30–100 plus 50% noncombatants plus 1 sergeant of 3rd level per 20 adults, 5 lieutenants of 5th level, and 3 captains of 7th level)
Treasure standard (masterwork scale mail, masterwork warhammer, light hammer, other treasure)
A proud and hardworking race from the Plane of Fire, azers toil in their bronze and brass fortresses, always ready for their long, simmering war against the efreet. Azers live in a society where every member knows his place. Born into a particular duty, usually the trade of his father or mother, an azer continues this task his entire life. A caste system further keeps azer society in line. Nobles, ruling without question, wear decorated brass kilts as their symbol of caste, while merchants and business proprietors wear stout bronze. Copper kilts designate the working class, made up of servants, artisans, and laborers.
Able to channel heat through metal weapons and tools, azers almost never use nonmetallic weapons, and usually engage in close melee rather than using ranged attacks. Azers frequently take prisoners, bringing them back to their fortresses and forcing them to labor for a year and a day.
The legendary City of Brass boasts an azer population over half a million strong. Most of these unfortunate azers live a life of servitude to their efreet masters. Azers subjected to this slavery still perform their duties without question, preferring to wait out their contracts or hoping their masters die or get overthrown. A dedication to order burns strong in this race, to the extent that some enslaved azers act as taskmasters over their own kin. Beyond the City of Brass, azers are free to live their own lives, often in other planar metropolises crafting goods, selling wares, and running taverns.
Azers look strikingly similar to one another to the unfamiliar eye. They are 4 feet tall, but weigh 200 pounds.
Section 15: Copyright Notice
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.