Crocodilian, Titanosuchus
“Unleash the Ancient Terror: Titanosuchus the Fierce Titan Crocodile, Rules as the Apex Predator of the Permian!”
Appearance: Titanosuchus commands attention with its robust and fearsome physique, featuring powerful limbs, a thick tail, and a set of menacing jaws adorned with sharp, interlocking teeth. Its body is covered in tough, scaly armor, showcasing its status as an apex predator.
Behavior: As an apex predator, Titanosuchus exhibits a calculated and predatory demeanor. It moves deliberately, reflecting a keen awareness of its surroundings. While primarily solitary, it engages in territorial disputes with rivals, showcasing both aggression and a strategic approach to dominance.
Habitat: Titanosuchus roamed across the ancient supercontinent of Pangaea, adapting to diverse landscapes from dense forests to open plains, making it a formidable presence across vast stretches of prehistoric terrain.
Modus Operandi: In its relentless pursuit of prey, Titanosuchus utilizes powerful jaws and sharp teeth to capture and consume other large reptiles and early mammal-like creatures. Its modus operandi involves stalking and ambushing, leveraging its strength and speed for swift, lethal strikes. Titanosuchus’ predatory success is rooted in sheer power and strategic hunting tactics.
Motivation: Titanosuchus is motivated by the simple yet crucial instinct to hunt and secure its place at the top of the food chain, playing a vital role in shaping the ecological dynamics of its ancient world. Its motivations are deeply intertwined with the primal forces of survival and dominance in a prehistoric landscape teeming with formidable life forms.
Titanosuchus 5e
Titanosuchus 3.5
Titanosuchus
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 18 (+4) | 2 (-4) | 12 (+1) | 7 (-2) |
Skills Perception +3
Senses Darkvision 60 ft., Passive Perception 13
Languages —
Challenge 5 (1,800 XP)
Keen Smell. The Titanosuchus has advantage on Wisdom (Perception) checks that rely on smell.
Relentless Predator. When Titanosuchus makes a successful bite attack, it may use a bonus action to make a tail swipe attack.
Actions
Multiattack. The Titanosuchus makes one bite attack and one tail swipe attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 4) piercing damage.
Tail Swipe. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (2d6 + 4) bludgeoning damage. The target must succeed on a DC 15 Strength saving throw or be knocked prone.
Legendary Actions
The Titanosuchus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Titanosuchus regains spent legendary actions at the start of its turn.
Detect. The Titanosuchus makes a Wisdom (Perception) check.
Tail Swipe (Costs 2 Actions). The Titanosuchus makes a tail swipe attack.
Intimidating Roar (Costs 3 Actions). Each creature of the Titanosuchus’s choice within 30 feet of it that can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Originally Posted by katdragon of the Wizards Community forums.
On this Thread
Titanosuchus lived during the late Permian period (just before the dinosaurs evolved). Titanosuchus walked on four short, sprawling legs. It has a long tail and a huge skull with many sharp teeth (including fang-like canines, sharp incisors, and shearing-type teeth toward the back of the jaw). An average titanosuchus was about 8 ft long.
Despite being similar to its reptilian cousin, the crocodile, titanosuchus was not water dwelling. Instead it liked to hide within vegetation and the dart out to attack (using its sprint attack), grab a hold on the victim with its jaws, and then drag its prey back into the thick vegetation.
Titanosuchus | |
Medium animal | |
Hit Dice | 5d8+15 HD (45 hp) |
Initiative | +2 |
Speed | 40′ (8 squares) |
Armor Class | 16 (+2 Dexterity, +4 natural), flat-footed 14, touch 12 |
Base Attack | +7 |
Grapple | +2/+11 |
Attack | Bite +7 melee (1d8+6) |
Full Attack | Bite +7 melee (1d8+6) |
Space/Reach | 5-/5- |
Special Attacks | Improved Grab, Sprint |
Special Qualities | Low-Light Vision |
Saves | Fort +9, Ref +8, Will +3 |
Abilities | Strength 19, Dexterity 14, Constitution 17, Intelligence 2, Wisdom 12, Charisma 4 |
Skills | Hide +6*, Listen +3, Spot +3 |
Feats | Improved GrappleB, Improved Overrun, Power Attack, Skill Focus (Hide). |
Environment | Warm Forests and Plains |
Organization | Solitary or colony (6-11) |
Challenge Rating | 5 |
Advancement | 6-8 HD (medium), 9-12 HD (large), 13-15 (huge) |
Level Adjustment | – |
Combat
Improved Grab (Ex): To use this ability, a titanosuchus must hit with its bite attack. It can then attempt to start a grapple (+11) as a free action without provoking an attack of opportunity. If it wins the grapple check, the titanosuchus establishes a hold on the opponent with its mouth and drags it into heavy or constricted vegetation. When its prey is constrained by the vegetation, the titanosuchus settles down to feed.
Sprint (Ex): Once per hour, a titanosuchus can move ten times its normal speed (400 feet) when it makes a charge.
Skills: The skin of a titanosuchus changes color much like a chameleon, allowing it to blend in with its surroundings and providing a +4 racial bonus on Hide checks. *In heavily forested or overgrown areas, this bonus improves to +8.