Hungry Fog
Horrid shapes form within this cloying green mist, which pulses sporadically and with seeming voracity.
[This content was created for the Pathfinder rules by Paizo Publishing LLC and is part of the Pathfinder RPG product line.]
This eerie, vaporous ooze slips silently through the air, a roiling cloud of green fog within which dance the indistinct shapes of twisted, spooky ghosts. Despite its haunting appearance, and despite the fact that hungry fogs often dwell in old graveyards or hunt battlefields, the fog is not an undead creature. Rather, it is a form of gaseous ooze infused with negative energy. Thus, while a hungry fog is not an undead creature, undead gain considerable boons by fighting within a hungry fog, for its mists heal them as surely as they drain vitality from the living creatures caught within.
Within a hungry fog, the ooze’s mists interact strangely with fragments of those it has consumed, creating eerie phantasms of its past victims. Periodically, one of these shapes might flash with light as if momentarily holding a lantern aloft, but as soon as the figure is approached, it fades away into the surrounding mists, often giving the observer a quick and unsettling glimpse of a skull-like countenance. These shapes, like the fog itself, are not truly undead, but the fact that a hungry fog is hurt by positive energy as surely as if it were helps to blur the distinction and spread even more confusion about its actual nature.
A hungry fog is instinctively drawn to areas where negative energy is strong. These nocturnal creatures are particularly fond of sites that are haunted, such as old houses, abandoned graveyards, or shipwrecks along shorelines – although their vulnerability to high winds means that they are rarely encountered in areas where storms are common.
Hungry Fog
Huge ooze, unaligned
Armor Class 7
Hit Points 94 (9d12 + 36)
Speed 0 ft., fly 15 ft. (hover)
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
1 (-5) | 4 (-3) | 18 (+4) | 1 (-5) | 1 (-5) | 1 (-5) |
Saving Throws Con +7
Damage Resistances cold; bludgeoning, piercing, or slashing from nonmagical attacks
Damage Immunities acid, lightning, necrotic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 120 ft. (blind beyond this radius, passive Perception 5)
Languages Common
Challenge 6 (2,300 XP)
SPECIAL TRAITS
- Aura of Fear. Creatures that enter the hungry fog’s space for the first time in a turn, or that start their turn inside the hungry fog’s space must make a DC 16 Wisdom saving throw or become frightened of the hungry fog for 1 minute. A creature affected in this way can make another saving throw at the end of each of their turns, ending the effect on a success. A creature that succeeds on this saving throw is immune to this hungry fog’s aura of fear for 24 hours.
- Mist Form. The hungry fog can enter a hostile creature’s space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Necrotic Absorption. Whenever the hungry fog is subjected to necrotic damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
- Wind Vulnerability. The hungry fog can be dispersed by a strong wind. A hungrgy fog takes 10 thundering damage when it starts its turn in a strong wind. While in the strong wind, it has disadvantage on attack rolls and ability checks.
ACTIONS
- Negative Energy Burst. The hungry fog forces all creatures inside of its space to make a DC 15 Constitution saving throw. A creature takes 21 (6d6) necrotic damage on a failure, or half as much on a success. If a creature fails by 5 or more, it also gains an exhaustion level, and the hungry fog heals up to 10 hit points.
Section 15: Copyright Notice
Legendary Planet Adventure Path (5E) © 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham
Hungry Fog
Hungry Fog CR 6 |
XP 2,400 N Huge ooze Init -3; Senses Perception -5 Aura bewitching brume (10 ft., DC 8) |
DEFENSE |
AC 5, touch 5, flat-footed 5 (-3 Dexterity, -2 size) hp 59 (7d8+28) Fort +6, Ref -1, Will -3 Defensive Abilities gaseous, negative energy affinity; DR 10/magic; Immune acid, electricity, ooze traits, sonic; Resist cold 10 Weaknesses vulnerable to wind |
OFFENSE |
Speed Fly 15 ft. (perfect) Melee +5 touch (6d6 negative energy) Space 15 ft.; Reach 15 ft. Special Attacks enveloping mists (DC 17, 3d6 negative energy and staggered) |
STATISTICS |
Strength -, Dexterity 4, Constitution 18, Intelligence -, Wisdom 1, Charisma 1 Base Atk +5; CMB +5; CMD 12 (can’t be tripped) |
SPECIAL ABILITIES |
Bewitching Brume (Su) Any creature within 10 feet of a hungry fog or currently being affected by its enveloping mists must succeed on a DC 8 Will save at the start of that creature’s turn or become shaken for 1 round at the half-glimpsed shapes of phantoms floating within the fog. This is a mind-affecting fear effect. The save DC is Charisma-based. Enveloping Mists (Ex) A hungry fog can engulf foes. A creature engulfed by a hungry fog does not gain the pinned condition and may move normally’ such a creature is not in danger of suffocating, but as long as it begins its turn engulfed, it is staggered in addition to the damage the attack causes. The save DC to avoid the enveloping mists is Constitution-based. Gaseous (Ex) A hungry fog has a body composed of eerie mist. It can pass through small holes or narrow openings, even mere cracks, but cannot enter water or other liquid. It has no Strength score, and cannot manipulate objects as a result. Vulnerable to Wind (Ex) A hungry fog is treated as a Tiny creature for the purposes of determining the effects high wind has upon it. |
ECOLOGY |
Environment any temperate Organization solitary, pair, or bank (3-10) Treasure none |
Section 15: Copyright Notice – Pathfinder Roleplaying Game Bestiary 3
Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.