Horse
Horses are widely domesticated for riding and as beasts of burden. Smaller breeds of working horses such as quarter horses and Arabians. These animals are usually ready for useful work by age two.
Source(s) 3.5E Monster Manual I, Game of Thrones, 3E Monster Manual I, Call of Cthuhlu, Creatures of the Dreamseed, Monstrous Compendium Volume 1, d20 Modern, Expert Boxed Set, 1E Monster Manual 1, Rules Cyclopedia, Conan the Roleplaying Game, Monstrous Manual
Ultimate Equipment Guide II
Author Greg Lynch, J. C. Alvarez
Publisher Mongoose Publishing
Publish date 2005
- Horse, Draft: 200 gp – These large working horses are able to carry and drag an amazing amount of weight.
- Horse, Light: 75 gp – Smaller and quicker than the draft horse, the light horse is the most common mount in use.
- Warhorse, Heavy: 400 gp – A heavy warhorse is a draft horse that has been trained for battle.
- Warhorse, Light: 150 gp – A light warhorse is a light horse that has been trained for battle.
Combat
A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entries for the heavy horse and the light horse.)
Horse, Heavy
The statistics presented here describe large breeds of working horses such as Clydesdales. These animals are usually ready for heavy work by age three. A heavy horse cannot fight while carrying a rider.
Horse, Heavy | |
---|---|
Large animal | |
Hit Dice | 3d8+6 (19 hp) |
Initiative | +1 |
Speed | 50 ft. (10 squares) |
Armor Class | 13 (-1 size, +1 Dexterity, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple | +2/+9 |
Attack | Hoof -1 melee (1d6+1*) |
Full Attack | 2 hooves -1 melee (1d6+1*) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +5, Ref +4, Will +2 |
Abilities | Strength 16, Dexterity 13, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Listen +4, Spot +4 |
Feats | Endurance, Run |
Environment | Temperate plains |
Organization | Domesticated |
Challenge Rating | 1 |
Advancement | – |
Level Adjustment | – |
Carrying Capacity A light load for a heavy horse is up to 200 pounds; a medium load, 201-400 pounds; and a heavy load, 401-600 pounds. A heavy horse can drag 3,000 pounds.
Horse, Light
The statistics presented here describe smaller breeds of working horses such as quarter horses and Arabians as well as wild horses. These animals are usually ready for useful work by age two. A light horse cannot fight while carrying a rider.
Horse, Light | |
---|---|
Large Animal | |
Hit Dice | 3d8+6 (19 hp) |
Initiative | +1 |
Speed | 60 ft. (12 squares) |
Armor Class | 13 (-1 size, +1 Dexterity, +3 natural), touch 10, flat-footed 12 |
Base Attack/Grapple | +2/+8 |
Attack | Hoof -2 melee (1d4+1*) |
Full Attack | 2 hooves -2 melee (1d4+1*) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +5, Ref +4, Will +2 |
Abilities | Strength 14, Dexterity 13, Constitution 15, Intelligence 2, Wisdom 12, Charisma 6 |
Skills | Listen +4, Spot +4 |
Feats | Endurance, Run |
Environment | Temperate plains |
Organization | Domesticated or herd (6-30) |
Challenge Rating | 1 |
Advancement | – |
Level Adjustment | – |
Carrying Capacity A light load for a light horse is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds. A light horse can drag 2,250 pounds.
Warhorse, Heavy
These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride (Dexterity)check.
Warhorse, Heavy | |
---|---|
Large animal | |
Hit Dice | 4d8+12 (30 hp) |
Initiative | +1 |
Speed | 50 ft. (10 squares) |
Armor Class | 14 (-1 size, +1 Dexterity, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple | +3/+11 |
Attack | Hoof +6 melee (1d6+4) |
Full Attack | 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +7, Ref +5, Will +2 |
Abilities | Strength 18, Dexterity 13, Constitution 17, Intelligence 2, Wisdom 13, Charisma 6 |
Skills | Listen +5, Spot +4 |
Feats | Endurance, Run |
Environment | Temperate plains |
Organization | Domesticated |
Challenge Rating | 2 |
Advancement | – |
Level Adjustment | – |
Carrying Capacity A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.
Warhorse, Light
These animals or similar to light horses but are trained and bred for strength and aggression. They usually are not ready for warfare before age three. A light warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Warhorse, Light | |
---|---|
Large animal | |
Hit Dice | 3d8+9 (22 hp) |
Initiative | +1 |
Speed | 60 ft. (12 squares) |
Armor Class | 14 (-1 size, +1 Dexterity, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple | +2/+9 |
Attack | Hoof +4 melee (1d4+3) |
Full Attack | 2 hooves +4 melee (1d4+3) and bite -1 melee (1d3+1) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Low-Light Vision, Scent |
Saves | Fort +6, Ref +4, Will +2 |
Abilities | Strength 16, Dexterity 13, Constitution 17, Intelligence 2, Wisdom 13, Charisma 6 |
Skills | Listen +4, Spot +4 |
Feats | Endurance, Run |
Environment | Temperate plains |
Organization | Domesticated |
Challenge Rating | 1 |
Advancement | – |
Level Adjustment | – |
Carrying Capacity A light load for a light warhorse is up to 230 pounds; a medium load, 231-460 pounds; and a heavy load, 461-690 pounds. A light warhorse can drag 3,450 pounds.
Warhorse, Full
This majestic steed seems to be a perfect warhorse.
Originally Posted by
Shade of the En World forums.
Full warhorses are the pinnacle of equine mounts. Through selection of the finest stock and breeding among heavy warhorses, only one foal in five hundred results in a full warhorse. As a result, full warhorses are highly prized by cavaliers and other mounted warriors, or as status symbols among the wealthy and the elite.
Warhorse, Full | |
---|---|
Large animal | |
Hit Dice | 5d8+15 (37 hp) |
Initiative | +1 |
Speed | 40 ft. (8 squares) |
Armor Class | 14 (–1 size, +1 Dexterity, +4 natural), touch 10, flat-footed 13 |
Base Attack/Grapple | +3/+12 |
Attack | Hoof +7 melee (1d8+5) |
Full Attack | 2 hooves +7 melee (1d8+5) and bite +2 melee (1d6+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | – |
Special Qualities | Armored destrier, combative mount, Low-Light Vision, Scent |
Saves | Fort +7, Ref +5, Will +2 |
Abilities | Strength 20, Dexterity 13, Constitution 17, Intelligence 2, Wisdom 13, Charisma 6 |
Skills | Listen +5, Spot +5 |
Feats | Endurance, Run |
Environment | Temperate plains |
Organization | Domesticated |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always neutral |
Advancement | – |
Level Adjustment | – |
COMBAT
A full warhorse is bred for battle, dealing vicious strikes with its hooves and biting at its master’s foes.
Armored Destrier (Ex): A full warhorse can move at its base speed even when wearing medium or heavy barding or when carrying a medium or heavy load.
Combative Mount (Ex): A rider on a trained full warhorse mount gets a +2 circumstance bonus on all Ride checks. A trained full warhorse is proficient with light, medium, and heavy armor.
Training a Full Warhorse
Due to the limited knowledge and difficulty breeding techniques required to produce a full warhorse, these creatures are treated as magical beasts for training purposes.
A full warhorse costs at least 1,500 gp during favorable times, with prices increasing greatly during times of war or civil unrest.
A full warhorse available for purchase is usually already trained for the combat riding special purpose, but it requires additional training to familiarize itself with its rider, which takes 3 weeks. During this time, a full warhorse can learn one additional trick (beyond the six an animal of Intelligence 2 is normally able to learn).
Carrying Capacity: A light load for a full warhorse is up to 399 pounds; a medium load, 400–798 pounds; and a heavy load, 799–1,200 pounds. A full warhorse can drag 6,000 pounds.
Originally appeared in Imagine Magazine #11 (1984).