Fiendish Giant Crocodile
“Dread from the Depths: Face the Fiendish Giant Crocodile, a monstrous leviathan with demonic fury, lurking in the darkest waters to unleash infernal havoc!”
Appearance: Fiendish Giant Crocodiles emerge as sinister aquatic behemoths, their scales a deep obsidian, adorned with ominous crimson streaks that seem to pulse with infernal energy. Sinuous and formidable, these demonic predators boast eyes that burn like smoldering embers, and their elongated jaws are lined with razor-sharp teeth capable of tearing through both flesh and the fabric of the mortal realm.
Behavior: Harbingers of aquatic terror, Fiendish Giant Crocodiles exhibit a malevolent cunning beyond their natural kin. They stalk their prey with a demonic patience, lurking beneath murky waters until the opportune moment to strike. Their movements are eerily calculated, reflecting an innate understanding of the fear they instill, and they revel in the anguish that accompanies their deadly assaults.
Habitat: Preferring the shadowed depths of cursed swamps and stygian rivers, Fiendish Giant Crocodiles make their lairs in places where the boundary between the material plane and the infernal realms is thin. These aquatic fiends thrive in the haunting gloom of cursed waters, and their presence turns once tranquil marshlands into realms of dread.
Modus Operandi: Fiendish Giant Crocodiles employ a chillingly effective modus operandi, utilizing stealth and supernatural cunning to ambush unsuspecting victims. With an otherworldly grace, they lurk beneath the surface, waiting for the precise moment to unleash a demonic assault. Victims are gripped by terror as the fiendish crocodile’s attack feels like a collision with the forces of the abyss itself.
Motivation: Driven by a demonic compulsion or a curse that binds them to infernal forces, Fiendish Giant Crocodiles exist to sow chaos and despair. Some legends tell of them as cursed guardians of forbidden waters, while others see them as manifestations of malevolent spirits seeking vengeance. Regardless of their origin, these aquatic fiends find motivation in the primal urge to spread fear and darkness, ensuring that the waters they inhabit become realms of perpetual dread.
Fiendish Giant Crocodile 5e
Fiendish Giant Crocodile 3.5
Fiendish Giant Crocodile
Huge fiend, chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 144 (12d12 + 72)
- Speed 30 ft., swim 50 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 14 (+2) | 22 (+6) | 3 (-4) | 12 (+1) | 6 (-2) |
- Skills Stealth +6, Perception +5
- Senses darkvision 60 ft., passive Perception 15
- Languages Abyssal
- Challenge 9 (5,000 XP)
Hold Breath. The definitive fiendish giant crocodile can hold its breath for 60 minutes.
Keen Smell. The definitive fiendish giant crocodile has advantage on Wisdom (Perception) checks that rely on smell.
Infernal Stealth. The definitive fiendish giant crocodile can use its Stealth skill to hide in water, even while being observed.
Actions
Multiattack. The definitive fiendish giant crocodile makes three attacks: one with its bite, one with its tail, and one with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) piercing damage, and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.
Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target not grappled by the crocodile. Hit: 18 (2d10 + 6) bludgeoning damage.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target not grappled by the crocodile. Hit: 15 (2d6 + 6) slashing damage.
Infernal Ambush (Recharge 5-6). The definitive fiendish giant crocodile can use its Infernal Stealth to hide in water, even while being observed. As a bonus action, it can emerge from the water to make a bite attack against a creature within 5 feet.
Reactions
Demonic Resilience. When the definitive fiendish giant crocodile is hit by an attack, it can use its reaction to reduce the damage by 15.
Legendary Actions
The definitive fiendish giant crocodile can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The definitive fiendish giant crocodile regains spent legendary actions at the start of its turn.
Bite Attack. The definitive fiendish giant crocodile makes a bite attack.
Tail Swipe. The definitive fiendish giant crocodile makes a tail attack.
Infernal Submerge (Costs 2 Actions). The definitive fiendish giant crocodile submerges into the water, becoming invisible until it attacks or surfaces.
These huge creatures that are aggressive predators usually live in salt water and can be more than 20 feet long.
They lie mostly submerged in rivers or marshes, with only their eyes and nostrils showing, waiting for prey to come within reach.
Fiendish Giant Crocodiles fight and behave like their smaller cousins.
Smite Good (Su): Once per day the creature can make a normal melee attack to deal extra damage equal to its HD total (maximum of +20) against a good foe.
Fiendish Giant Crocodile | |
Size/Type | Huge magical beast (Extraplanar) |
Hit Dice | 7d8+28 (59 hp) |
Initiative | +1 |
Speed | 20 ft. (4 squares), Swim 30 ft. |
Armor Class | 16 (–2 size, +1 Dexterity, +7 natural), touch 9, flat-footed 15 |
Base Attack/Grapple | +5/+21 |
Attack | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Full Attack | Bite +11 melee (2d8+12) or tail slap +11 melee (1d12+12) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Improved grab |
Special Qualities | Hold breath, Low-Light Vision, Darkvision 60ft, Resistance to cold and fire 5, Spell Resistance 12, Damage Reduction 5/magic |
Saves | Fort +9, Ref +6, Will +3 |
Abilities | Strength 27, Dexterity 12, Constitution 19, Intelligence 3, Wisdom 12, Charisma 2 |
Skills | Hide +1*, Listen +5, Spot +5, Swim +16 |
Feats | Alertness, Endurance, Skill Focus (Hide) |
Environment | Warm marshes in an evil-aligned plane |
Organization | Solitary or colony (6–11) |
Challenge Rating | 4 |
Treasure | None |
Alignment | Always evil (any) |
Advancement | 8–14 HD (Huge) |
Level Adjustment | — |