Celestial Bison
“Unleash the power of the heavens with a Celestial Bison, the divine beast that’s shaking up the planes!”
Appearance: A Celestial Bison is a majestic creature, larger than its earthly counterpart. Its fur is a radiant white, shimmering with a soft, ethereal glow. Its eyes are a deep, tranquil blue, reflecting the wisdom of the ages. The bison’s large, curved horns are a gleaming silver, seeming to catch and reflect the light of the stars themselves.
Behavior: Celestial Bison are generally peaceful creatures, preferring to avoid conflict when possible. However, they are fiercely protective of their herd and will not hesitate to use their considerable strength to defend it. They are intelligent and wise, often showing a deep understanding of the world around them.
Habitat: Celestial Bison are primarily found in the Beastlands, also known as the Happy Hunting Grounds, a plane known for its abundant wildlife and natural beauty. This plane, with its wide, open spaces and clear, star-filled skies, provides an ideal habitat for these majestic creatures. The Beastlands reflect the Celestial Bison’s nature, with vibrant, otherworldly flora and fauna, making it a perfect home for them.
Modus Operandi: In times of conflict, a Celestial Bison relies on its natural strength and endurance. It uses its powerful horns to gore its enemies, and can cause a stampede if threatened. It also has a variety of innate spell-like abilities, including resistance to certain types of damage and the ability to see in the dark.
Motivation: As celestial creatures, these bison are motivated by a desire to maintain balance and harmony in the universe. They are often seen as guardians of their plane, using their strength and wisdom to protect it from harm.
Celestial Bison 5e
Celestial Bison 3.5
Celestial Bison
Large celestial, neutral good
Armor Class 13 (natural armor)
Hit Points 95 (10d10 + 40)
Speed 40 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
22 (+6) | 10 (+0) | 18 (+4) | 3 (-4) | 11 (+0) | 4 (-3) |
Skills Perception +4
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses passive Perception 14
Languages understands Celestial but can’t speak
Challenge 6 (2,300 XP)
Charge. If the bison moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Innate Spellcasting. The bison’s spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:
- At will: light
- 3/day each: cure wounds, lesser restoration
- 1/day each: dispel evil and good, raise dead
Actions
Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Healing Touch (3/Day). The bison touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
These herd animals can be aggressive when protecting young and during the mating season, but they generally prefer flight to fighting. A bison stands more than 6 feet tall at the shoulder and is 9 to 12 feet long. It weigh 1,800 to 2,400 pounds. The bison’s statistics can be used for almost any large herd animal.
Celestial Bison | |
Size/Type | Large magical beast (Extraplanar) |
Hit Dice | 5d8+15 (37 hp) |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 13 (-1 size, +4 natural), touch 9, flat-footed 13 |
Base Attack/Grapple | +3/+13 |
Attack | Gore +8 melee (1d8+9) |
Full Attack | Gore +8 melee (1d8+9) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Stampede |
Special Qualities | Low-Light Vision, Scent, Darkvision 60ft, Resistance to acid, cold, and electricity 5, Spell Resistance 10, Damage reduction 5/magic |
Saves | Fort +7, Ref +4, Will +1 |
Abilities | Strength 22, Dexterity 10, Constitution 16, Intelligence 3, Wisdom 11, Charisma 4 |
Skills | Listen +7, Spot +5 |
Feats | Alertness, Endurance |
Environment | Temperate plains in any good-aligned plane |
Organization | Solitary or herd (6-30) |
Challenge Rating | 3 |
Treasure | None |
Alignment | Always good (any) |
Advancement | 6-7 HD (Large) |
Level Adjustment | – |
COMBAT
Smite Evil (Su): Once per day a celestial creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe.
Stampede (Ex): A frightened herd of bison flees as a group in a random direction (but always away from the perceived source of danger). They literally run over anything of Large size or smaller that gets in their way, dealing 1d12 points of damage for each five bison in the herd (Reflex DC 18 half ). The save DC is Strength-based.