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Tariaksuq

This thin person is completely black and featureless except for his white, staring eyes and a thin slit of a mouth.

Tariaksuq
“Shadow Domain”  © Miguel Santos. Accessed at their deviantArt page here

Taken from the Creature Codex

Tariaksuq are shy and retiring humanoids native to the realms beneath the earth. They thrive in absolute darkness, and the merest hint of light is painful to them. They are rarely found on the surface except for on moonless nights. The eternal night of an arctic winter appeals to them, and they are most common beneath polar lands. Omnivorous, tariaksuq feed on the same variety of foods that humans consume, although their diet relies more heavily on the fungus and vermin that thrive underground.

Tariaksuq avoid conflict with other races, preferring to flee from battle by transforming into a living shadow. The one exception to their peaceful ways is with regards to the undead—tariaksuq view undeath as an utter abomination and seek to destroy the undead whenever possible. Clerics are highly respected in tariaksuq society as a result. The society of the tariaksuq is based around small family units. The eldest members of the tribe are typically deferred to, but there is no centralized authority. Due to the anathematic nature of fire in their religion, tariaksuq use predominately stone technology; those few smiths in tariaksuq cultures are seen as dangerous (but useful) heretics. Tariaksuq build their communities out of stone to defend against the horrors of subterranean lands, and even the smallest village is more like a fort to human understanding. Seeing the night sky is considered to be an important rite of passage for tariaksuq youth, and it is on these pilgrimages that tariaksuq are most likely to be encountered by surface folk.

The Night Mother and the Flaming Hate

According to tariaksuq beliefs, darkness is the manifestation of love from the Night Mother, their creator goddess. Her nemesis is the Flaming Hate, a burning demon that chases the Night Mother underground during the day. The Night Mother is a neutral good goddess whose holy symbol is a hand clutching a black disc and whose favored weapon is the heavy mace. Clerics of the Night Mother have access to the Darkness, Good, Healing, Protection and Repose domains. If using subdomains in your game, clerics of the Night Mother have access to the following subdomains: Agathion, Night, Purity, Restoration, Souls. The Flaming Hate is a chaotic evil god whose holy symbol is a skull on a red disc and whose favored weapon is the longsword. Clerics of the Flaming Hate have access to the Chaos, Destruction, Evil, Fire and Sun domains. If using subdomains in your game, clerics of the Flaming Hate have access to the following subdomains: Day, Demon, Light and Rage.

Tariaksuq          CR 4
XP 1,200
N Medium monstrous humanoid
Init +3; Senses darkvision 120 ft., low-light vision, Perception +9
Defense
AC 18, touch 15, flat-footed 15 (+3 Dex, +3 deflection, +2 armor)
hp 
33 (6d10)
Fort 
+8, Ref +11, Will +7
Defensive Abilities shadow form, unearthly grace; Resist cold 10
Vulnerable 
light blindness, vulnerable to light effects
Offense
Speed 
40 ft.
Melee 
heavy mace +7/+2 (1d8+1)
Ranged 
longbow +9/+3 (1d8/x3)
Spell-like Abilities 
CL 6th, concentration +8
At will—disrupt undead
3/day—chill touch (DC 14), darkness
1/day—blindness/deafness (DC 15), whispering wind
Statistics
Str 13, Dex 16, Con 10, Int 14, Wis11, Cha 16
Base Atk +6; CMB +7; CMD 23
Feats Iron Will, Point Blank Shot, Precise Shot
Skills Craft (stonemasonry) +11, Knowledge (religion) +8, Perception +9, Sense Motive +9, Stealth +16, Survival +9; Racial Modifiers +4 Stealth
Languages Aklo,Common, Undercommon
Ecology
Environment 
underground
Organization 
solitary, pair, band (3-8 plus 1 rogue of 2nd-4th level) or tribe (12-24 plus 100% noncombatants, 1 rogue of 2nd-4th level per 5 adults and 1 cleric of 3rd-5th level per 10 adults)
Treasure 
standard (heavy mace, longbow, leather armor, other treasure)
Special Abilities
Shadow Form (Su) 
As a standard action, a tariaksuq can become incorporeal for 1 minute. In incorporeal form, it cannot make weapon attacks and loses the use of its armor, but gains a fly speed equal to its land speed with perfect maneuverability and can use its spell-like abilities without penalty. A taqriaqsuit can use this ability three times per day.
Unearthly Grace (Su) 
A taqriaqsut gains its Charisma modifier as a deflection bonus to Armor Class and a resistance bonus to saving throws.
Vulnerable to Light Effects (Su) 
Searing light spells and spells with the light descriptor treat a tariaksuq as if it were undead.

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