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Smuggling and Treason

A skirmish with smugglers from Finland at the Russian border, 1853, by Vasily Hudyakov (1826-1871).
A skirmish with smugglers from Finland at the Russian border, 1853, by Vasily Hudyakov (1826-1871).

Crime and Punishment

Author Keith Baker

Series Campaign Style

Publisher Atlas Games

Publish date 2003

Smuggling

You can learn what substances are illegal in the area you’re in with a successful check on any of the following skills: Knowledge (law) (DC 15), Knowledge (local) (DC 10), Profession (merchant) (DC 18). If you’re in your homeland, you’re allowed to make an untrained Knowledge (local) roll.

Treason

The best way to avoid committing an act of treason is to be familiar with local politics. At least then, if you commit treason it will be because you’re choosing to do so. Any of the following skill or ability checks should help in this regard: Bardic Lore (DC 23), Knowledge (history) (DC 22), Knowledge (local) (DC 12), Knowledge (nobility) DC (17), or Knowledge (religion) (DC 17). History, nobility, and religion will only provide you with information about treason relating to that subject; for example, Knowledge (religion) will tell you what would be considered an act of treason against the church.

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