This site is games | books | films

Infiltrator of Beelzebub

Joos van Cleve Eleonore von Frankreich (1498-1558), Infiltrator of Beelzebub
Joos van Cleve Eleonore von Frankreich (1498-1558)

In dark corners they whisper and the secrets that they speak are damning in their content. Who can claim to have never made a mistake? Who can say that they are without sin? Such a one is a liar, as the infiltrator of Beelzebub well knows, for all dark secrets fall into his perfect web.

The Gates of Hell (Dice Freaks)

Grimoire of Cosmic Entities Volume One By Eli Atkinson, William Church and Serge W. Desir, Jr.

Original Concept by Serge W. Desir, Jr.

Full netbook can be found on the following website

Dicefreaks d20 Community

The infiltrator has many tricks to utilize in his flawless intrigues. He is the faceless nobody, invisible and untraceable in his machinations. He is the Machiavellian underworld lord, setting foes against foes, and spying on the spies. He sees through every deception, but leaves nothing but shadows in return. He is arrogant in his perfection, and certain in his direction, for he is like his master, attending to every possible detail. He knows his friends and his foes inside out, knows what they want and is particularly well versed in what they do not want broadcast to the world. He is the leader of the secret society, and he always has a contact for every purpose. The infiltrator operates on the front lines just as well as behind the scenes, living up to his name. Locks are but a momentary distraction, and guards are never an inconvenience. Everything falls into place in the end.

Infiltrators usually come from the ranks of rogues. Characters that have also taken spellcasting levels make excellent behind the scenes infiltrators, while the fighter/ rogue/infiltrator is the paramount intelligence operative in the field.

Hit Dice: d6

Requirements

To qualify to become an infiltrator of Beelzebub, a character must fulfill all the following criteria.

Class Skills

The infiltrator of Beelzebub‘s class skills (and the key ability for each skill) are: Balance (Dexterity), Bluff (Charisma), Decipher Script (Intelligence), Diplomacy (Charisma), Disable Device (Dexterity), Disguise (Charisma), Escape Artist (Dexterity), Forgery (Intelligence), Gather Information (Charisma), Hide (Dexterity), Intimidate (Charisma), Knowledge (local) (Intelligence), Knowledge (the planes) (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Open Lock (Dexterity), Perform (Charisma), Search (Intelligence), Sense Motive (Wisdom), Sleight of Hand (Dexterity), Spot (Wisdom), Use Magical Device (Charisma), Rope Use(Dexterity).

Skill Points at Each Level: 6 + Intelligence modifier.

The Infiltrator
of Beelzebub
Class LevelBase Attack BonusFort SaveRef SaveWill SaveSpecial
1+0+0+2+2Dossier of deception 1/day, establish the web
2+1+0+3+3Canvas
3+2+1+3+3Secure
4+3+1+4+4Classify
5+3+1+4+4Dossier of deception 2/day, task force
6+4+2+5+5Interrogate
7+5+2+5+5Breach
8+6+2+6+6Tie loose ends
9+6+3+6+6Dossier of deception 3/day
10+7+3+7+7Agent of the Order of the Fly

Class Features

All the following are class features of the infiltrator of Beelzebub prestige class.

Weapon and Armor Proficiency: An infiltrator of Beelzebub gains proficiency with simple weapons and light armor.

Dossier of Deception (Sp): A 1st level infiltrator of Beelzebub begins to collect spell-like abilities that may help her in her intrigues. She is treated as a sorcerer of her class level plus seven. Her dossier of deception only allows her to use one of the spell-like abilities once per day, unless otherwise designated.

At 5th level, and then again at 9th level, she gains an additional use per day of the dossier. Thus Emrona, a rogue 12th/infiltrator 6th, can elect to use Disguise Self three times in a day, plus nondetection, or some other combination of two of the dossier abilities.

Dossier of Deception
Abilities by Level
Class LevelDossier Ability
1Disguise self 3/day
2nondetection 1/day
3greater invisibility 1/day
4Scry 1/day
5
6false vision 1/day
7Prying Eyes 1/day
8Mislead 1/day
9true seeing 1/day
10

Establish the Web (Ex): A 1st level infiltrator has trained well enough to have initiated professional relationships with beneficial snoops and spies within a variety of organized environments. Every organization – from the thieves’ guild to the merchants’ guild to the local lord’s court – may have potential, and likely witless, informants from whom the infiltrator can extract information in the future. Thus, at first level, the infiltrator of Beelzebub may Establish the Web. The infiltrator has a number of contacts equal to her Charisma modifier times her class level; furthermore, these contacts are never of higher Hit Dice or levels than ½ the character level of the infiltrator +1. The infiltrator may Establish the Web in one organization of his choice, +1 additional organization per point of Charisma modifier (if positive). All Charisma modifier dependent elements related to the Web are based upon the actual Charisma score, not upon temporary enhancements. Thus, a 10th level rogue and 2nd level infiltrator of Beelzebub with a Charisma of 15 would have up to four contacts, each no higher than 7 character levels, within up to three organizations.

Each contact is considered to have an attitude of friendly with the infiltrator, although certain behaviors (like misleading information, apparent betrayal, etc.) can result in a sudden or gradual reduction in the contact’s attitude towards the infiltrator. It is up to the DM to determine how highly ranked within various organizations the contacts from the Established Web are and to what degree they willingly share information with the Infiltrator. The effects of Establish the Web stack with benefits associated with the Leadership feat.

Canvas (Ex): The infiltrator of Beelzebub is always looking for more information and resources in pursuit of her goals. As a result, she has exceptional skills in paying attention to surroundings in which she has Established the Web. In such an environment, be it in the slums dominated by a thieves’ guild, in the market place controlled by the merchants’ guild, or in the local lord’s keep or castle, the infiltrator gains a +1 bonus to Diplomacy, Gather Information, and Spot checks per class level. If the infiltrator uses her Canvas ability when interacting with a contact, the bonuses are doubled. The infiltrator may Canvas such areas once per day per Charisma modifier.

Secure (Ex): The infiltrator of Beelzebub excels at lifting documents and small objects (like jewels or small, simple weapons). The infiltrator receives a +1 circumstance bonus per class level on all Search and Sleight of Hand skill checks when looking for or attempting to take a few scraps of parchment (no more than 10 sheets) or small objects (nothing larger than a dagger). Furthermore, if the infiltrator is Searched, she imposes the same value as a penalty to whomever attempts to uncover any items she may have lifted.

Classify (Su): The infiltrator of Beelzebub is a master at maintaining secrets even as she ferrets them out of others. The infiltrator receives a +1 save per class level against all divination spells or effects that attempt to discern her location or read her thoughts and/or intents. Indeed, if such attempts are performed from a force within or hired by an organization with whom the infiltrator has a contact, the bonuses are doubled. Furthermore, the infiltrator imposes a -1 penalty on all Sense Motive attempts on her person per her class level.

Task Force (Sp): On occasion, the infiltrator finds it necessary to call on the Order of the Fly for assistance. This can be accomplished in one of two ways. First, the infiltrator of Beelzebub may contact other plane once per fortnight as a sorcerer of her class level plus seven. Although the infiltrator may believe that she is contacting Beelzebub himself, the truth is that she is actually contacting his infamous Order of the Fly and the devils that work within the Order. The Order is treated as an Intermediate deity for all purposes pertaining to this spell-like ability. Second, the infiltrator may call an osyluth to the Prime Material plane once per fortnight. This osyluth remains for up to seven days, although its relationship with the infiltrator will depend on the infiltrator’s character level. If the infiltrator is of higher combined character levels/HD than the osyluth, the osyluth will obey without question; if the reverse is true, the osyluth will demand a steep price for being brought to the Prime (refer to the lesser planar ally spell for guidelines). In either case, Task Force can only be used once per fortnight.

Interrogate (Ex): The infiltrator of Beelzebub excels at getting information from another through unspoken threats. The infiltrator gains a +1 profane bonus to all Intimidate and Sense Motive skill checks per class level. If the Infiltrator uses Interrogate on a contact, the bonuses are doubled; furthermore, the contact does not adjust his attitude towards the infiltrator. The infiltrator may Interrogate a number of times per day equal to her Charisma modifier and the effect works for one skill check per use.

Breach (Ex): The infiltrator of Beelzebub finds it relatively simple to enter into any castle, edifice, keep, temple, or protected location. The infiltrator receives a +1 profane bonus to all Disable Device and Open Lock attempts per class level; furthermore, the infiltrator receives Spell Resistance equal to 20 + her class level against spells such as alarm, hallow, magical circles of protection, prismatic shells and walls, walls of force, and similar abjurations in order to pass through them without harm or setting them off. The infiltrator may activate her Breach in response to one of the described effects out of turn. The infiltrator may use Breach a number of times per day equal to her Charisma modifier and can make one skill check, or one use of Spell Resistance, per use of the ability.

Tie Loose Ends (Su): At times, an infiltrator will find it necessary to erase information and paper trails that may lead back to her. In such cases, the infiltrator may Tie Loose Ends. The infiltrator may accomplish this in one of two ways. First, she may attempt to kill established contacts. Any successful sneak attack against a contact is treated as a modified coup de grace (the base Fortitude save is 20 rather than 10). Conversely, the infiltrator may instead attempt to modify memory on a contact as a sorcerer equal to the infiltrator’s class level plus seven. The infiltrator receives a +1 bonus to the DC per class level. In either case, the infiltrator may use Tie Loose Ends once per day per Charisma modifier, each attempt counting as a use of the power.

Agent of the Order of the Fly (Su): The infiltrator is now a full-fledged Agent of the Order of the Fly and is accorded a special respect by devils not typical for most mortals. The Agent of the Order of the Fly receives the benefits of the Evil Brand feat (if the infiltrator already possesses this feat, the benefits double). The infiltrator also Spider Climbs at will as a sorcerer of her class level plus seven, receives a +2 profane bonus to Initiative checks, and receives Spell Resistance of 20 plus her character level against any attempt to impede or slow her movement (including inter-dimensional movement like dimensional anchor, force cage, or Trap the Soul).

Example Infiltrator of Beelzebub

José de Ribera (1591–1652) Title: Hl. Rochus Date 1631
José de Ribera (1591–1652) Title: Hl. Rochus Date 1631
Victaroos
Palegrin
Rogue
9, Infiltrator of Beelzebub 8
Medium
Humanoid (Sapien)
Hit Dice17d6+17
(79 hp)
Initiative+2 (+2
Dexterity)
Speed30 ft.
(6 squares)
Armor
Class
23 (+2
Dexterity, +7 armor, +4 deflection), touch 16, flat-footed 21
Base Attack/Grapple+12/+12
Attack+2 keen dagger +14 melee or +16 ranged (1d4+2/17-20)
Full Attack+2 keen dagger +14 melee or +16 ranged (1d4+2/17-20)
Space/Reach5 ft./5 ft.
Special AttacksDossier of deception 2/day, sneak attack +5d6, tie loose ends
Special QualitiesBreach, canvas, classify, establish the web, evasion, improved uncanny dodge, interrogate, secure, task force, trapfinding, trap sense +3, uncanny dodge
SavesFort +11, Ref +19, Will +16
AbilitiesStrength 10, Dexterity 14, Constitution 12, Intelligence 16, Wisdom 14, Charisma 16
SkillsBalance +7, Bluff +16, Climb +0 (+2 to Climb a rope), Decipher Script +15, Diplomacy +20 (+28 where he has established a web), Disable Device +16 (+24 when using breach), Disguise +14 (+16 when acting in character), Escape Artist +7 (+9 to escape robe bonds), Forgery +12, Gather Information +20 (+28 where he has established a web), Hide +14, Intimidate +15 (+23 when using interrogate), Knowledge (nobility and royalty) +8, Knowledge (the planes) +8, Listen +15, Move Silently +12, Open Lock +17 (+25 when using breach), Search +20 (+28 when looking for documents or small objects), Sense Motive +17 (+25 when using interrogate), Sleight of Hand +14 (+22 when lifting documents or small objects), Spot +15 (+23 where he has established a web), Survival +2 (+4 on other planes), Use Magical Device +8 (+10 scrolls), Rope Use+8 (+10 to bind someone)
FeatsAlertness, Combat Expertise, Deceitful, Devotee of Darkness (Beelzebub), Improved Feint, Investigator, Leadership (20)
EnvironmentAny land or underground
OrganizationSolitary (unique)
Challenge
Rating
17
Treasure5912 gp, +2 keen dagger, amulet of proof against detection and location, belt pouch, bracers of armor +7, cloak of resistance +5, courtier’s outfit, glove of storing (x2), hat of disguise, jewelry, masterwork thieves’ tools, portable hole, ring of mind shielding, ring of protection +4, signet ring, slippers of spider climbing
AlignmentLawful evil

Victaroos is one of the most powerful agents of the king. Serving as the King’s Ear, he is responsible for ferreting out the truth to all of the machinations of the lower houses and nobility to ensure that they never threaten the king’s station. Victaroos, of humble beginnings and a friend to the king since their youths, has excelled in his responsibility and knows a great deal about the other families. What his old friend does not know is that Victaroos is a high ranking member of the Order of the Fly and that his true goal is to slowly but surely lead his friend, and eventually the entire kingdom, into Perdition. To this end, he has filled the king’s ears with the treasonous intentions (some true, some fiction) of his subordinates and encourages the king to subtly do away with them. The king has slowly become more and more brutal in response to the threats that Victaroos has orchestrated through different agents scattered across the kingdom’s capital city. Victaroos is charming and well liked, although most perceive him as arrogant.

Victaroos speaks 3 languages

Breach (Ex): Victaroos finds it relatively simple to enter into any castle, edifice, keep, temple, or protected location. Victaroos receives a +8 profane bonus to all Disable Device and Open Lock attempts; furthermore, he receives Spell Resistance equal to 28 against spells such as alarm, hallow, magical circles of protection, prismatic shells and walls, walls of force, and similar abjurations in order to pass through them without harm or setting them off. Victaroos may activate his breach in response to one of the described effects out of turn. He may use breach 3/day and can make one skill check, or one use of Spell Resistance, per use of the ability.

Canvas (Ex): Victaroos is always looking for more information and resources in pursuit of his goals. As a result, he has exceptional skills in paying attention to surroundings in which he has established the web. In such an environment, Victaroos gains a +8 bonus to Diplomacy, Gather Information, and Spot checks. If Victaroos uses his canvas ability when interacting with a contact, the bonuses are doubled. Victaroos may canvas such areas 2/day.

Classify (Su): Victaroos is a master at maintaining secrets even as he ferrets them out of others. He receives a +8 bonus to save against all divination spells or effects that attempt to discern his location or read his thoughts and/or intents. Indeed, if such attempts are performed from a force within or hired by an organization with whom Victaroos has a contact, the bonuses are doubled. Furthermore, Victaroos imposes a -8 penalty on all Sense Motive attempts performed against him.

Devotee of Darkness: Once per day, Victaroos can call upon the aid of Beelzebub, granting him a +3 profane bonus to any one roll. Against chaotic or good foes, Victaroos gains a +1 profane bonus to Armor Class, and once per day can gain a +2 profane bonus on saving throws against a spell with the chaotic or good descriptor. Whenever dealing with a higher-ranking servant of Beelzebub (or the Lord of the Flies himself), Victaroos takes a –2 penalty on attacks, checks, and other rolls, a – 3 penalty to Armor Class, and a -6 penalty to saving throws.

Dossier of Deception (Sp): Victaroos has collected spell-like abilities that can help him in his intrigues (caster level 15th). He may use his dossier twice per day; for instance, he could employ Disguise Self three times and nondetection once, or some other combination of any two dossier abilities.

Establish the Web (Ex): Victaroos has trained well enough to have initiated professional relationships with beneficial snoops and spies within a variety of organized environments. Every organization may have potential, and likely witless, informants from whom Victaroos can extract information in the future. Thus, Victaroos may establish the web. Victaroos has up to twenty-four contacts; these contacts are never higher than 9th level. Victaroos may establish the web in up to four organizations of his choice. All Charisma modifier dependant elements related to the web are based upon his actual Charisma score, not upon temporary enhancements. Each contact is considered to have an attitude of friendly with Victaroos, although certain behaviors (like misleading information, apparent betrayal, etc.) can result in a sudden or gradual reduction in the contact’s attitude towards him. The effects of establish the web stack with benefits associated with the Leadership feat.

Interrogate (Ex): Victaroos excels at getting information from another through unspoken threats. He gains a +8 profane bonus to all Intimidate and Sense Motive skill checks. If Victaroos uses interrogate on a contact, the bonuses are doubled; furthermore, the contact does not adjust his attitude towards Victaroos. He may interrogate 3/day and the effect works for one skill check per use.

Secure (Ex): Victaroos excels at lifting documents and small objects (like jewels or small, simple weapons). He receives a +8 circumstance bonus on all Search and Sleight of Hand skill checks when looking for or attempting to take a few scraps of parchment (no more than 10 sheets) or small objects (nothing larger than a dagger). Furthermore, if Victaroos is Searched, he imposes the same value as a penalty to whomever attempts to uncover any items he may have lifted.

Task Force (Sp): On occasion, Victaroos finds it necessary to call on the Order of the Fly for assistance. This can be accomplished in one of two ways. First, Victaroos may contact other plane once per fortnight (caster level 15th). Although Victaroos may believe that he is contacting Beelzebub himself, the truth is that he is actually contacting his infamous Order of the Fly and the devils that work within the Order. The Order is treated as an intermediate deity for all purposes pertaining to this spell-like ability. Second, Victaroos may call an osyluth to the Prime Material plane once per fortnight. This osyluth remains for up to seven days, although its relationship with Victaroos will depend on its level. If Victaroos is of higher HD than the osyluth, the osyluth will obey without question; if the reverse is true, the osyluth will demand a steep price for being brought to the Prime (refer to the lesser planar ally spell for guidelines). In either case, Task Force can only be used once per fortnight.

Tie Loose Ends (Su): At times, Victaroos will find it necessary to erase information and paper trails that may lead back to him. In such cases, he may tie loose ends. Victaroos may accomplish this in one of two ways. First, he may attempt to kill established contacts. Any successful sneak attack against a contact is treated as a modified coup de grace (the base Fortitude save is 20 rather than 10). Conversely, he may instead attempt to modify memory on a contact (caster level 15th, save DC 23). In either case, Victaroos may use tie loose ends 3/day, each attempt counting as a use of the power.

Epic Infiltrator of Beelzebub

Though few are aware of the activities of an epic infiltrator, he is almost always aware of the activities of everyone else. Usually controlling a vast network of spies, the epic infiltrator is able to access even the most guarded of secrets.

The epic infiltrator often focuses on feats that will make him more difficult to capture or subdue, like Epic Dodge, Epic Reflexes, or Epic Will, as well as feats that make him more difficult to detect in the first place, such as Epic Skill Focus (Hide or Move Silently), Improved Classify, or Self-Concealment.

A higher Dexterity score will improve the infiltrator’s chances of going unnoticed, while a higher Intelligence score will grant him more skill points.

  • Hit Die: d6
  • Skill Points per Level: 6 + Intelligence modifier.

Class Features

Dossier of Deception (Sp): At 13th level, and every 4 levels thereafter, the epic infiltrator may use dossier of deception one additional time per day.

Bonus Feats: An epic infiltrator gains a bonus feat (selected from the list of epic infiltrator bonus feats) every three levels beyond 10th.

The Epic Infiltrator of Beelzebub
Class LevelSpecial
11 
12 
13Bonus feat, dossier of deception 4/day
14 
15 
16Bonus feat
17Dossier of deception 5/day
18 
19Bonus feat
20 

Epic Infiltrator of Beelzebub Bonus Feat List: Epic Dodge, Epic Evil Brand*, Epic Leadership, Epic Reflexes, Epic Reputation, Epic Skill Focus, Epic Will, Improved Classify, Polyglot, Self-Concealment.

*The infiltrator’s Agent of the Order the Fly feat can be treated as Evil Brand for the purposes of qualifying for this feat.

Example Epic Infiltrator of Beelzebub

Victaroos Palegrin
Rogue 10, Infiltrator of Beelzebub 17
Medium Humanoid (Sapien)
Hit Dice27d6+84 (181 hp)
Initiative+4 (+2 Dexterity, +2 profane)
Speed30 ft. (6 squares)
Armor Class30 (+2 Dexterity, +8 armor, +5 deflection, +5 natural), touch 17, flat-footed 28
Base Attack/Grapple+18/+19
Attack+5 keen dagger +24 melee or +25 ranged (1d4+6/17-20)
Full Attack+5 keen dagger +24/+19/+14 melee or +25 ranged (1d4+6/17-20)
Space/Reach5 ft./5 ft.
Special AttacksDossier of deception 5/day, sneak attack +5d6, tie loose ends
Special
Qualities
Agent of the Order of the Fly, breach, canvas, classify, establish the web, evasion, improved uncanny dodge, interrogate, secure, skill mastery (Bluff, Diplomacy, Intimidate, Sense Motive, Sleight of Hand, Use Magical Device),Spider
Climb
, task force, trapfinding, trap sense +3, uncanny dodge
SavesFort +15, Ref +24, Will +25
AbilitiesStrength 13, Dexterity 14, Constitution 12, Intelligence 16, Wisdom 21, Charisma 16
SkillsBalance +30, Bluff +32, Climb+21 (+23 to Climb a rope), Decipher Script +15, Diplomacy +35 (+37 against evil creatures, +48 where he has established a web), Disable Device +23 (+31 when using breach), Disguise +14 (+16 when acting in character), Escape
Artist
+13 (+15 to escape robe bonds), Forgery +12, Gather Information +24 (+37 where he has established a web), Hide +17, Intimidate +31 (+33 against evil creatures, +44 when using interrogate), Jump +21, Knowledge (nobility and royalty) +8, Knowledge (the planes) +18, Listen +18, Move Silently +15, Open Lock +25 (+33 when using breach), Search +20 (+33 when
looking for documents or small objects), Sense Motive +30 (+43 when using interrogate), Sleight of Hand +33 (+46 when lifting documents or small objects), Spot +15 (+28 where he has established a web), Survival +5 (+7 on other planes), Use Magical Device +30 (+32 scrolls), Rope Use+10 (+12 to bind someone)
FeatsAlertness, Combat Expertise, Deceitful, Devotee of Darkness (Beelzebub), Evil Brand, Improved Feint, Improved Toughness, Investigator, Iron Will, Leadership (30), Track
Epic FeatsEpic Reputation, Epic Toughness, Improved Classify
EnvironmentAny land or underground
OrganizationSolitary (unique)
Challenge
Rating
27
Treasure9,930 gp, +5 keen dagger, belt pouch (with 200 sp), amulet of natural armor +5, amulet of the planes, boots of swiftness, bracers of armor +8, cloak of resistance +5, courtier’s outfit, glove of storing (x2), hat of disguise, iron flask (empty), jewelry (50 gp), masterwork thieves’ tools, portable hole, ring of protection +5, ring of spell turning, rod of alertness, signet ring, staff of passage (46 charges), staff of power (50 charges), wand of cure critical wounds (44 charges)
AlignmentLawful evil

Victaroos has received a +3 inherent bonus to his Strength score and a +5 inherent bonus to his Wisdom score.

Agent of the Order of the Fly (Su): Victaroos is a full-fledged Agent of the Order of the Fly and is accorded a special respect by devils not typical for most mortals. He can use Spider Climb at will (caster level 24th), receives a +2 profane bonus to Initiative checks, and possesses a Spell Resistance of 47 against any attempt to impede or slow his movement (including effects like dimensional anchor, forcecage, or Trap the Soul).

Breach (Ex): Victaroos finds it relatively simple to enter into any castle, edifice, keep, temple, or protected location. Victaroos receives a +8 profane bonus to all Disable Device and Open Lock attempts; furthermore, he receives Spell Resistance equal to 28 against spells such as alarm, hallow, magical circles of protection, prismatic shells and walls, walls of force, and similar abjurations in order to pass through them without harm or setting them off. Victaroos may activate his breach in response to one of the described effects out of turn. He may use breach 3/day and can make one skill check, or one use of Spell Resistance, per use of the ability.

Canvas (Ex): Victaroos is always looking for more information and resources in pursuit of his goals. As a result, he has exceptional skills in paying attention to surroundings in which he has established the web. In such an environment, Victaroos gains a +13 bonus to Diplomacy, Gather Information, and Spot checks. If Victaroos uses his canvas ability when interacting with a contact, the bonuses are doubled. Victaroos may canvas such areas 2/day.

Classify (Su): Victaroos is a master at maintaining secrets even as he ferrets them out of others. He is immune to divination spells or effects that attempt to discern his location or read his thoughts and/or intents. Furthermore, Victaroos imposes a -13 penalty on all Sense Motive attempts performed against him.

Devotee of Darkness: Once per day, Victaroos can call upon the aid of Beelzebub, granting him a +3 profane bonus to any one roll. Against chaotic or good foes, Victaroos gains a +1 profane bonus to Armor Class, and once per day can gain a +2 profane bonus on saving throws against a spell with the chaotic or good descriptor. He also gains Spell Resistance 27 against chaotic and good spells and spell-like abilities.

Whenever dealing with a higher-ranking servant of Beelzebub (or the Lord of the Flies himself), Victaroos takes a –2 penalty on attacks, checks, and other rolls, a – 3 penalty to Armor Class, and a -6 penalty to saving throws. In addition, no Spell Resistance Victaroos obtains is ever effective against such creatures.

Dossier of Deception (Sp): Victaroos has collected spell-like abilities that can help him in his intrigues (caster level 15th). He may use his dossier five times per day; for instance, he could employ Disguise Self three times, nondetection once, and greater invisibility three times, or some other combination of any five dossier abilities.

Establish the Web (Ex): Victaroos has trained well enough to have initiated professional relationships with beneficial snoops and spies within a variety of organized environments. Every organization may have potential, and likely witless, informants from whom Victaroos can extract information in the future. Thus, Victaroos may establish the web. Victaroos has up to 51 contacts; these contacts are never higher than 14th level. Victaroos may establish the web in up to four organizations of his choice. All Charisma modifier dependant elements related to the web are based upon his actual Charisma score, not upon temporary enhancements.

Each contact is considered to have an attitude of friendly with Victaroos, although certain behaviors (like misleading information, apparent betrayal, etc.) can result in a sudden or gradual reduction in the contact’s attitude towards him. The effects of establish the web stack with benefits associated with the Leadership feat.

Interrogate (Ex): Victaroos excels at getting information from another through unspoken threats. He gains a +13 profane bonus to all Intimidate and Sense Motive skill checks. If Victaroos uses interrogate on a contact, the bonuses are doubled; furthermore, the contact does not adjust his attitude towards Victaroos. He may interrogate 3/day and the effect works for one skill check per use.

Secure (Ex): Victaroos excels at lifting documents and small objects (like jewels or small, simple weapons). He receives a +13 circumstance bonus on all Search and Sleight of Hand skill checks when looking for or attempting to take a few scraps of parchment (no more than 10 sheets) or small objects (nothing larger than a dagger). Furthermore, if Victaroos is Searched, he imposes the same value as a penalty to whomever attempts to uncover any items he may have lifted.

Task Force (Sp): On occasion, Victaroos finds it necessary to call on the Order of the Fly for assistance. This can be accomplished in one of two ways. First, Victaroos may contact other plane once per fortnight (caster level 15th). Although Victaroos may believe that he is contacting Beelzebub
himself, the truth is that he is actually contacting his infamous Order of the Fly and the devils that work within the Order. The Order is treated as an intermediate deity for all purposes pertaining to this spell-like ability. Second, Victaroos may call an osyluth to the Prime Material plane once per fortnight. This osyluth remains for up to seven days, although its relationship with Victaroos will depend on its level. If Victaroos is of higher HD than the osyluth, the osyluth will obey without question; if the reverse is true, the osyluth will demand a steep price for being brought to the Prime (refer to the lesser planar ally spell for guidelines). In either case, Task Force can only be used once per fortnight.

Tie Loose Ends (Su): At times, Victaroos will find it necessary to erase information and paper trails that may lead back to him. In such cases, he may tie loose ends. Victaroos may accomplish this in one of two ways. First, he may attempt to kill established contacts. Any successful sneak attack against a contact is treated as a modified coup de grace (the base Fortitude save is 20 rather than 10). Conversely, he may instead attempt to modify memory on a contact (caster level 24th, save DC 28). In either case, Victaroos may use tie loose ends 3/day, each attempt counting as a use of the power.

Scroll to Top