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Sir Maleagant, The Dark Knight.

Sir Maleagant is a treacherous knight and an enemy of King Arthur in Arthurian legend.

Sir Maleagant, The Dark Knight.
Midjourney
  • Alias – Sir Maleagant, The Dark Knight.
  • Gender – Male.
  • Race – Human.
  • Occupation – Knight, noble, and ruler of Gorre.
  • Religion – Celtic Pantheon
  • Allies – Unknown, but it is believed that he had supporters within his own kingdom.
  • Enemies – King Arthur and his knights, especially Sir Lancelot The Great and Gawain.
  • Abode/Base of operations – Maleagant’s castle in Gorre, which is believed to be impregnable.
  • Nationality – British.
  • Languages – Common, and likely the language of Gorre.
  • Alignment – Chaotic Evil.
  • Affiliation(s) – None known, although he may have had dealings with other enemies of King Arthur.
  • Significant others – None known, but it is believed that he may have had a wife and children within Gorre.

Sir Maleagant, the treacherous knight in Arthurian legend, was infamous for his abduction of Queen Guinevere, which led to her rescue by King Arthur and his knights. He was the son of King Bagdemagus, ruler of the otherworldly land of Gorre, and possessed great power and cunning.

Maleagant took Guinevere to his impenetrable castle, a place that no one had ever been able to breach before. The queen was kept captive there, and it seemed as though there was no hope for her rescue. However, Lancelot and Gawain managed to rescue her, despite the many obstacles that stood in their way.

Maleagant’s castle was located on the Isle of Glass, a perfectly square island surrounded by walls made of crystal. At the center of the island was a palace, and a fountain flowed through a gilded copper horn. The only way to access the island was through the Sword Bridge, which connected it to a causeway leading to the mainland. However, it was said that men were beheaded on this causeway, adding to the danger of the rescue mission.

Sir Maleagant is a tall and imposing knight with broad shoulders and a muscular build. He has a chiseled jawline, sharp features, and piercing blue eyes. His long, flowing hair is jet black, and he sports a well-groomed mustache and beard. He wears a suit of gleaming armor adorned with intricate designs and carries a menacing sword at his side. His commanding presence and aura of danger leave little doubt that he is not to be trifled with.

Sir Maleagant was known for his treachery and cunning, and his actions led to the downfall of many. His desire for power and control over others led him to commit heinous acts, including the kidnapping of Queen Guinevere. Despite his formidable castle and his many defenses, Maleagant was ultimately defeated by the brave knights of King Arthur’s court, who put an end to his reign of terror.

Sir Maleagant, the Treacherous Knight

By image/photo was taken by Wikipedia and Wikimedia Commons user Ludwig Schneider.I would appreciate being notified if you use my work outside Wikimedia.Do not copy this image illegally by ignoring the terms of the license below, as it is not in the public domain. If you would like special permission to use, license, or purchase the image please contact me to negotiate terms.When reusing, please credit me as: Ludwig Schneider / Wikimedia. - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=27529446, Maleagant
By image/photo was taken by Wikipedia and Wikimedia Commons user Ludwig Schneider.I would appreciate being notified if you use my work outside Wikimedia.Do not copy this image illegally by ignoring the terms of the license below, as it is not in the public domain. If you would like special permission to use, license, or purchase the image please contact me to negotiate terms.When reusing, please credit me as: Ludwig Schneider / Wikimedia. – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=27529446

Medium humanoid (human), chaotic evil

Armor Class: 18 (plate mail, shield) Hit Points: 225 (30d8 + 90) Speed: 30 ft.

STRDEXCONINTWISCHA
20 (+5)14 (+2)16 (+3)10 (+0)12 (+1)18 (+4)

Skills: Athletics +11, Intimidation +10, Deception +10 Senses: passive Perception 11 Languages: Common, Infernal Challenge: 16 (15,000 XP)

Actions

Multiattack. Sir Maleagant can make three attacks: two with his longsword and one with his shield.

Longsword. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 5) slashing damage.

Shield Bash. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Reckless Attack. When he makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength, but attack rolls against him have advantage until his next turn.

Frightening Presence. As a bonus action, he can let out a menacing roar. Each creature within 30 feet of him that can see and hear him must succeed on a DC 18 Wisdom saving throw or become frightened of Sir Maleagant until the end of their next turn.

Equipment

Sir Maleagant is equipped with the following items:

  • Plate mail
  • Shield
  • Longsword
  • Holy Avenger (a magic longsword that deals extra damage to evil creatures and grants Sir Maleagant immunity to fear effects)
  • Amulet of Proof against Detection and Location (grants Sir Maleagant advantage on Dexterity (Stealth) checks and makes him immune to divination spells)
  • Potion of Invulnerability (grants Sir Maleagant resistance to all damage for 1 minute)

Legendary Actions

Sir Maleagant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Sir Maleagant regains spent legendary actions at the start of his turn.

  • Attack. He makes one attack with his longsword or shield.
  • Charge. He moves up to his speed in a straight line and makes a shield bash attack against a creature at the end of his movement.
  • Menacing Glare. Sir Maleagant targets one creature within 30 feet of him that can see him. The target must succeed on a DC 18 Wisdom saving throw or become frightened of Sir Maleagant until the end of their next turn.

Lair Actions

On initiative count 20 (losing initiative ties), Sir Maleagant takes a lair action to cause one of the following effects; Sir Maleagant can’t use the same effect two rounds in a row:

  • He raises his shield and lets out a deafening roar, causing all creatures within 60 feet of him to make a DC 18 Wisdom saving throw or become frightened for 1 minute.
  • He points his longsword at a creature within 60 feet of him, causing it to make a DC 18 Wisdom saving throw. On a failed save, the creature takes 5d8 psychic damage and is stunned for 1 round.
  • Sir Maleagant strikes the ground with his longsword, causing a shockwave to ripple through the area. All creatures within 30 feet of him must make a DC 18 Strength saving throw or be knocked prone.

Regional Effects

The region containing Sir Maleagant’s castle is warped by his presence, which creates the following effects:

  • Non-evil creatures within 1 mile of the castle must make a DC 18 Wisdom saving throw or be overcome with fear, causing them to gain disadvantage on attack rolls and ability checks until they leave the area.
  • The castle is shrouded in darkness, even during the day. All areas within 120 feet of the castle are considered dimly lit.
  • Sir Maleagant can summon a group of 1d4+1 shadow demons to serve him. These demons remain under his control until they are destroyed or he dismisses them.
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