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The Harpe brothers

The Harpe Brothers
  • Alias: The Harpe Brothers
  • Gender: Micajah (male), Wiley (male)
  • Race: Human
  • Occupation: Outlaws, Bandits
  • Religion: None (Irreligious)
  • Allies: A band of loyal followers who share their disregard for authority
  • Enemies: Law enforcement agencies, bounty hunters, those who stand against their reign of terror
  • Abode/Base of operations: Various hideouts and campsites in remote areas of the frontier
  • Nationality: American
  • Languages: English
  • Alignment: Chaotic Evil
  • Affiliation(s): None, independent
  • Significant others: None specified

The Harpe Brothers, Micajah and Wiley, are infamous figures in American history, known for their ruthless and violent exploits. These bloodthirsty outlaws roam the frontier, leaving a trail of terror and destruction in their wake.

Micajah, the older of the two, is a towering figure with a wild mane of unkempt hair and piercing eyes that reflect his cold-hearted nature. He possesses a cunning intellect and uses his charm to manipulate others to his advantage. Micajah is driven by a thirst for power and control, always seeking opportunities to amass wealth through any means necessary.

Wiley, the younger brother, is of a more slender build, but his quickness and agility make him a formidable opponent. His unkempt beard and wild, darting eyes give him an unsettling appearance. Wiley harbors a deep resentment for society and revels in chaos, finding pleasure in inflicting pain and suffering upon others.

Raised in a lawless environment, the Harpe Brothers have grown up with violence as their only language. They have a long history of criminal activities, including robbery, murder, and even cannibalism. Their reputation as the most feared outlaws in the land has made them legends in their own right, attracting a band of loyal followers who share their disregard for authority.

Driven by a twisted sense of adventure and an insatiable appetite for power, the Harpe Brothers rampage through the frontier, terrorizing settlements and leaving a trail of bodies in their wake. They have no regard for the lives they take or the havoc they unleash. Their ultimate goal is to create a reign of chaos and establish their dominance over anyone who dares to stand in their way.

Law enforcement agencies and bounty hunters across the land are in relentless pursuit of the Harpe Brothers, determined to bring them to justice and put an end to their reign of terror. However, the brothers’ cunning and ferocity make them difficult to capture, always managing to slip away just when it seems their capture is imminent.

The tale of the Harpe Brothers is a dark and harrowing one, filled with bloodshed and treachery. Their story serves as a chilling reminder of the depths to which humanity can sink and the forces of evil that can reside within the hearts of men.


Micajah Harpe

Micajah
Midjourney

Medium humanoid (human), chaotic evil

Armor Class 15 (leather armor) Hit Points 60 (8d8 + 24) Speed 30 ft.

STRDEXCONINTWISCHA
16 (+3)18 (+4)16 (+3)10 (+0)12 (+1)8 (-1)

Saving Throws Dex +6, Con +6 Skills Acrobatics +6, Stealth +6, Perception +3 Senses passive Perception 13 Languages Common Challenge 4 (1,100 XP)

Cunning Action. On each of his turns, Micajah Harpe can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/turn). Micajah Harpe deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of his that isn’t incapacitated and he doesn’t have disadvantage on the attack roll.

Actions

Multiattack. Micajah Harpe makes two attacks: one with his rusty machete and one with his musket.

Rusty Machete. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) slashing damage.

Rusty Musket. Ranged Weapon Attack: +6 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 4) piercing damage.

Reactions

Evasion. When Micajah Harpe is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Micajah Harpe stands at an average height, with a lean and wiry build. He has sun-browned skin and piercing blue eyes that seem to hold a hint of madness. His long, unkempt hair hangs down to his shoulders, framing a scruffy and unshaven face. Micajah’s thin lips often curl into a sinister grin, revealing a set of crooked and yellowed teeth. He carries himself with an air of unpredictability, his movements quick and agile, like a predatory animal on the prowl.

Wiley Harpe

Wiley Harpe
Midjourney

Medium humanoid (human), chaotic evil

Armor Class 15 (leather armor) Hit Points 75 (10d8 + 30) Speed 30 ft.

STRDEXCONINTWISCHA
20 (+5)14 (+2)16 (+3)10 (+0)12 (+1)8 (-1)

Saving Throws Str +8, Con +6 Skills Athletics +8, Perception +3 Senses passive Perception 13 Languages Common Challenge 5 (1,800 XP)

Rage (3/Long Rest). On his turn, as a bonus action, Wiley Harpe can enter a rage. While raging, he gains the following benefits:

  • He has advantage on Strength checks and Strength saving throws.
  • When he makes a melee weapon attack using Strength, he gains a +2 bonus to the damage roll.
  • He has resistance to bludgeoning, piercing, and slashing damage.

Brutal Critical. Wiley Harpe can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.

Reckless Attack. When Wiley Harpe makes his first attack on his turn, he can decide to attack recklessly. Doing so gives him advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against him have advantage until his next turn.

Danger Sense. Wiley Harpe has advantage on Dexterity saving throws against effects that he can see, such as traps and spells.

Actions

  • Multiattack. Wiley Harpe makes two attacks: one with his rusty machete and one with his musket.
  • Rusty Machete. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (1d10 + 5) slashing damage.
  • Rusty Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Reactions

Retaliation. In response to being hit by a melee attack, Wiley Harpe can make a melee weapon attack against the attacker.

Wiley Harpe is slightly taller than his brother, with a more muscular frame. His face is weathered, marked with scars earned in countless brawls and skirmishes. Wiley’s dark hair is cut short, and his intense brown eyes seem to reflect a mix of cunning and ruthlessness. He has a prominent cleft chin that adds to his rugged appearance. Wiley’s demeanor exudes a sense of calculated menace, his body language suggesting that he is always ready for action.

Currently in the World

The Harpe Brothers currently find themselves in a dense and treacherous forest, their camp hidden among the shadows of towering trees. The air is thick with humidity, and the dense undergrowth creates an eerie and foreboding atmosphere. Their surroundings are teeming with wildlife, their keen senses alert to any potential threats. Despite the dangerous environment, a wicked smile plays across their faces, revealing their enjoyment of the thrill of the hunt and their malicious intent. Their mood is one of sinister anticipation, fueled by their desire to wreak havoc and claim whatever they desire through violence and intimidation.

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