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fantasy, 3d, werewolf, Barghest

This snarling, canine beast pads forward on all fours, its slender front limbs looking more like hands than a wolf’s paws.

A barghest is a lupine fiend that can take the shape of a wolf or a goblin. Resembling big goblins, barghests are fiends that can change into lupine form. They come into the world to feed on blood and souls and thus grow stronger.

In its natural form, it resembles a goblin-wolf hybrid with terrible jaws and sharp claws. As whelps, barghests are nearly indistinguishable from wolves, except for their size and claws. As they grow larger and stronger, their skin darkens to bluishred and eventually becomes blue altogether.

The barghest is essentially a nocturnal spectre, and its appearance is regarded as a portent of death

A full-grown barghest is about 6 feet long and weighs 180 pounds. A barghest’s eyes glow orange when the creature becomes excited.

Barghests speak Goblin, Worg, and Infernal.

 BarghestBarghest Greater
 Medium Outsider (Evil, Extraplanar, Lawful, Shapechanger)Large Outsider (Evil, Extraplanar, Lawful, Shapechanger)
Hit Dice6d8+6 (33 hp)9d8+27 (67 hp)
Speed30 ft. (6 squares)40 ft. (8 squares)
Armor Class18 (+2 Dexterity, +6 natural), touch 12, flat-footed 1620 (-1 size, +2 Dexterity, +9 natural), touch 11, flat-footed 18
Base Attack/Grapple+6/+9+9/+18
AttackBite +9 melee (1d6+3)Bite +13 melee (1d8+5)
Full AttackBite +9 melee (1d6+3) and 2 claws +4 melee (1d4+1)Bite +13 melee (1d8+5) and 2 claws +8 melee (1d6+2)
Space/Reach5 ft./5 ft.10 ft./5 ft.
Special AttacksSpell-like abilities, feedSpell-like abilities, feed
Special QualitiesChange shape, damage reduction 5/magic, Darkvision 60 ft., ScentChange shape, damage reduction 10/magic, Darkvision 60 ft., Scent
SavesFort +6, Ref +7, Will +7Fort +9, Ref +8, Will +10
AbilitiesStrength 17, Dexterity 15, Constitution 13, Intelligence 14, Wisdom 14, Charisma 14Strength 20, Dexterity 15, Constitution 16, Intelligence 18, Wisdom 18, Charisma 18
SkillsBluff +11, Diplomacy +6, Disguise +2 (+4 acting), Hide +11*, Intimidate +13, Jump +12, Listen +11, Move Silently +10, Search +11, Sense Motive +11, Spot +11, Survival +11 (+13 following tracks)Bluff +16, Climb +17, Concentration +15, Diplomacy +8, Disguise +4 (+6 acting), Hide +10*, Intimidate +18, Jump +21, Listen +16, Move Silently +14, Sense Motive +16, Spot +16 Survival +16 (+18 following tracks), Tumble +16
FeatsCombat Reflexes, Improved Initiative, Track Combat Casting, Combat Reflexes, Improved Initiative, Track
EnvironmentAn evil-aligned planeAn evil-aligned plane
OrganizationSolitary or pack (3-6)Solitary or pack (3-6)
Challenge Rating45
TreasureDouble standardDouble standard
AlignmentAlways lawful evilAlways lawful evil
AdvancementSpecial (see below)Special (see below)


Barghests can claw and bite, no matter what their form, and usually disdain weapons. Though they love killing, they have little stomach for direct combat and attack from ambush whenever possible. Barghests start a combat by using crushing despair and charm monster to keep opponents off Balance. They try to stay away from the enemy’s main strength.

A barghest’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Spell-Like Abilities

Caster level equals the barghest’s HD.

The save DCs are Charisma-based.

Feed (Su): When a barghest slays a humanoid opponent, it can feed on the corpse, devouring both flesh and life force, as a full-round action. Feeding destroys the victim’s body and prevents any form of raising or resurrection that requires part of the corpse. There is a 50% chance that a wish, miracle, or true resurrection spell can restore a devoured victim to life. Check once for each destroyed creature. If the check fails, the creature cannot be brought back to life by mortal magic.

A barghest advances in Hit Dice by consuming corpses in this fashion. For every three suitable corpses a barghest devours, it gains 1 Hit Die, and its Strength, Constitution, and natural armor increase by +1. Its attack bonus and saves improve as normal for an outsider of its Hit Dice, and it gains skill points, feats, and ability score improvements normally.

The barghest only advances by consuming the corpses of creatures whose Hit Dice or levels are equal to or greater than its own current total. A barghest that reaches 9 Hit Dice through feeding immediately becomes a greater barghest upon completion of the act.

Change Shape (Su): A barghest can assume the shape of a goblin or a wolf as a standard action. In goblin form, a barghest cannot use its natural weapons but can wield weapons and wear armor. In wolf form, a barghest loses its claw attacks but retains its bite attack.

Pass without trace (Ex): A barghest in wolf form can use pass without trace (as the spell) as a free action.

Skills: *A barghest in wolf form gains a +4 circumstance bonus on Hide checks.

Greater Barghest

A barghest that reaches 9 Hit Dice through feeding becomes a greater barghest. These creatures can change shape into a goblinlike creature of Large size (about 8 feet tall and 400 pounds) or a dire wolf. In goblin form, a greater barghest cannot use its natural weapons but can wield weapons and wear armor. In dire wolf form, a greater barghest loses its claw attacks but retains its bite attack.

A greater barghest can reach a maximum of 18 Hit Dice through feeding.

Spell-Like Abilities

In addition to the spelllike abilities all barghests possess, a greater barghest gains the following abilities.

At will-invisibility sphere;

1/day-mass bull’s strength, mass enlarge.

Caster level equals the greater barghest’s HD.


Occasionally, a greater barghest uses a magic two-handed weapon in combat instead of its claws, giving it multiple attacks (attack bonus +13/+8). It can also make one bite attack (attack bonus +8) each round. The save DC against a greater barghest’s spell-like abilities is 14 + spell level.


Originally posted by Eric Cagle

Evandar_TAybara of the Wizards Community forums.

On this Thread

Characters with ranks in Knowledge (The planes) can learn more about barghests. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (The planes)
16This lupine fiend is a barghest, a hybrid between goblin and wolf. This result reveals all outsider traits and the shapechanger subtype.
21A barghest can change its shape, turning into either a goblin or a wolf. It has damage reduction, but it is vulnerable to magic weapons.
26Barghests can use the following as spell-like abilities: Blink , charm monster, crushing despair, dimension door, levitate, Misdirection, and rage.


When a barghest slays a humanoid opponent, it feasts on both the body and soul, making it extremely difficult to bring the creature back to life even with powerful spells such as true resurrection, miracle, or wish. Those that consume enough corpses grow into powerful versions called greater barghests.
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