|0 – 1 – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 Level Sorcerer/Wizard Spells|
|Resistance||Subject gains +1 on saving throws.|
|Acid Splash||Orb deals 1d3 acid damage.|
|Comprehend Writing||Your can make sense of foreign writing and strange symbols.|
|Detect Poison||Detects poison in one creature or small object.|
|Detect Magic||Detects spells and magic items within 60 ft.|
|Read Magic||Read scrolls and spellbooks.|
|Read the Guilty Face||This simple divination enhances your ability to interpret the expressions and body language of a single individual.|
|Daze||humanoid creature of 4 HD or less loses next action.|
|Cloud the Guilty Mind||This spell affects a single creature; it warps her perceptions, subliminally encouraging her to ignore you.|
|Candlelight||You cause an object to glow like a candle, shedding light in a 5-foot radius from the point you touch.|
|Dancing Lights||Creates torches or other lights.|
|Flare||Dazzles one creature (-1 on attack rolls).|
|Light||Object shines like a torch.|
|Ray of Frost||Ray deals 1d3 cold damage.|
|Agony||This minor spell heightens the victim’s sensations of pain, sending illusionary signals of agony throughout his nervous system.|
|Ghost Sound||Figment sounds.|
|Silent Portal||This simple cantrip negates the sound of opening and closing a single portal|
(door, window, gate, drawer, chest lid, or the like).
|Unnerving Gaze||Subject takes 1 penalty on attacks for 1d3 rounds.|
|Bleed||You cause a living creature that is below 0 hit points but stabilized to resume dying.|
|Disrupt Undead||Deals 1d6 damage to one undead.|
|Preserve Organ||Protects one detached organ from decay for 24 hours. (New)|
|Touch of Fatigue||Touch attack fatigues target.|
|Amanuensis||You cause writing from one source (such as a book) to be copied into a book, paper, or parchment.|
|Depilatory||This spell enables you to selectively shave hair and prevent its regrowth|
for 24 hours.
|Grope||This variation of the mage hand spell lets you “feel” a creature from a distance as if you were actually touching it.|
|Mage Hand||5-pound telekinesis.|
|Mending||Makes minor repairs on an object.|
|Message||Whispered conversation at distance.|
|Prevents normal light from illuminating.|
|Open/Close||Opens or closes small or light things.|
of the Earth
spell doubles the weight of the selected item.
takes 1 penalty on attacks, saves, and checks for 1 round.
a personal rune (visible or invisible).
an area for 2 hours/level.
You are incapable of getting someone pregnant or becoming impregnated for
the duration of this spell.
gain a +5 armor bonus to AC.
comfortably in hot or cold environments.
make a creature more able to fight the effects of poison.
to AC and saves, counter mind control, hedge out elementals and outsiders.
disc gives +4 to AC, blocks magic
disease from harming creature for 24 hours. (New)
|Creates a small pocket of breathable air that surrounds the touched creature’s head or the touched object.|
extradimensional bag of torture tools. (New)
|Your hand becomes coated with a thick layer of acid that does not harm you or|
|Creates drug from inanimate object. (New)|
|Grease||Makes 10-ft. square or one object slippery.|
|Little Dipper||A small ladle of glittery lights pours water at your command.|
|Mage Armor||Gives subject +4 armor bonus.|
|Mount||Summons riding horse for 2 hours/level.|
|Nether Trail||Creates a trail compelling evil outsiders to follow.|
|Obscuring Mist||Fog surrounds you.|
|Phantom Musician||This spell causes a Musical instrument to hover above the ground and allows it to animate and play.|
|Summon Monster I||Calls extraplanar creature to fight for you.|
|Calls undead creature to fight for you.|
|Unseen Servant||Invisible force obeys your commands.|
spell creates a thin wall of black smoke.
creature affected by anticipate peril gains a preternatural sense of danger.
understand all spoken and written languages.
uttering the ancient phrase that completes the spell, you feel the weapon
in your hand drawn toward a creature standing nearby.
hidden doors within 60 ft.
undead within 60 ft.
properties of magic item.
muttering a short chant you focus your awareness, looking only at the areas
of your foe that seem most vital to its survival.
on your next attack roll.
Makes one person your friend.
targets are distracted as they studyanything and everything gets their
attention, if just for a moment.
is immune to Addiction. (New)
2d4 HD of creatures.
|Caster gains +5 bonus on Knowledge (religion) checks made during sacrifice. (New)|
|Sleep||Puts 4 HD of creatures into magical slumber.|
|Stupor||One helpless subject is put in a state that allows him to be moved but take no other actions. (New)|
An orb of acid about 2 inches across shoots from your palm at its target.
of the Wind
a weapons range increment. (New)
fire damage (max 5d4).
Creates 5-ft.-radius area where all can see without light. (New)
3-ft.-diameter horizontal disk that holds 100 lb./level.
a successful ranged touch attack, magical flames spring to life on the targets
damage; +1 missile per two levels above 1st (max 5).
delivers 1d6/level electricity damage (max 5d6).
spell creates a visual representation of a piece of text or static graphic.
make yourself-including clothing, armor, weapons, and equipment-look different.
unconscious, blinds, and/or stuns weak creatures.
|Disguise Self||Changes your appearance.|
|Alters object’s magic aura.|
|Surrounds a creature with a field that absorbs the background emanations of magical items or effects.|
spell prevents those not related to you from recognizing you. (New)
gain an insight bonus equal to one-half your caster level (maximum +10)
on Bluff checks.
spell enables you to feel physical sensations just like your target feels.
Creates minor illusion of your design.
voice for 1 min./level.
dizzied, -4 to Dexterity(New)
spell allows you to mask a magic item’s aura from detection.
creature of 5 HD or less flees for 1d4 rounds.
touch/level deals 1d6 damage and possibly 1 Strength damage.
spell allows you to contact a specific spirit of the dead by name, although
it does not bring the spirit before you. (New)
leaves a magical calling card on corpse. (New)
fiery eyes give you an intimidating presence. (New)
target suddenly feels a shooting pain in his leg or arm (your choice), and
has difficulty moving that limb properly.
subject cannot speak or make any sound from his throat and mouth for the
duration of the spell. (New)
deals 1d6 +1 per two levels Strength
|Aberrate||Subject becomes an aberration.|
|Animate Rope||Makes a rope move at your command.|
|Bestow Wound||Caster transfers 1 hp/level of wounds to another.|
|Cheat||Caster rerolls when determining the success of a game of chance.|
|Cloth of Flame||You imbue a selected piece of cloth or single cloth garment with flame.|
|Decorate Item||You can add detail to a crafted item, or alter existing details.|
|Enhanced Taste||Makes tasting ability more sensitive.|
|Enlarge Person||Humanoid creature doubles in size.|
|Erase||Mundane or magical writing vanishes.|
|Expeditious Retreat||Your speed increases by 30 ft.|
|Fist of Stone||You transform one of your hands into a mighty fist of living stone.|
|Glamour||Makes target appear more attractive or ugly|
|Feather Fall||Objects or creatures fall slowly.|
|Jump||Subject gets bonus on Jump checks.|
|Magic Weapon||Weapon gains +1 bonus.|
|Quickswim||This spell increases your base swim speed by 10 feet; this adjustment counts as an enhancement bonus.|
|This spell inflames existing fire, giving it a passion to burn.|
|The energy of the ray stiffens the subject’s muscles and joints, making it more difficult for the subject to move.|
creature halves in size.
a touch of a wax-covered finger to the subject, you inhale deeply and smell
Fires consume less of the physical fuel that sustain them.
display at midsummer festivals, this spell lets you create fireworks in
the shape of tiny dragons.
sonic damage, deafens for 1d6 rounds.
spits out tendrils that grapple.
|Arcane Lock M||Magically locks a portal or chest.|
|Filter||An invisible bubble of protection around the recipient’s body that filters out all noxious and toxic elements in the air.|
|Gaze Screen||This spell creates a mirrorlike area around the recipient’s eyes.|
|Obscure Object||Masks object against scrying.|
|Protection from Arrows||Subject immune to most ranged attacks.|
|Resist Energy||Ignores first 10 (or more) points of damage/attack from specified energy type.|
|Scapegoat||This spell transfers your bad luck to another. You nominate a creature within range to be the scapegoat, or recipient.|
|Touch Me Not||This spell charges your body with protective energy.|
gains +4 save bonus against powers of good outsiders.
touch attack; 2d4 damage for 1 round +1 round/three levels.
large ladle of glittery lights pours refreshments at your command.
Fog obscures vision.
Blinds creatures, outlines invisible creatures.
cloud created by this spell billows out from your location.
extraplanar creature to fight for you.
swarm of bats, rats, or spiders.
spell functions like Summon Undead
I, except that you can summon more powerful undead.
20-ft.-radius spread with sticky spiderwebs.
Allows “listening” to surface thoughts.
can sense the presence of gold within the range of the spell.
direction toward object (specific or type).
invisible creatures or objects.
|Addiction||Subject becomes addicted to a drug.|
|Beguile||As Charm Person, except target is romantically inclined towards you.|
|Daze Monster||Living creature of 6 HD or less loses next action.|
|Discord||Hidden hostilities become prevalent.|
|Elation||Your allies become elated, full of energy and joy.|
|Entice Gift||Creature gives caster what it’s holding.|
|Friendly Face||Everyone you meet sees you as friendly and nonthreatening.|
|Hideous Laughter||Subject loses actions for 1 round/level.|
|Insomnia||The target cannot sleep for the duration of the spell.|
|Masochism||For every 10 hp damage caster takes, he gains +1 on attacks, saves, and checks.|
|You fill the subject with so great a rage that it can do nothing but focus on engaging you in personal physical combat.|
|Sadism||For every 10 hp damage caster deals, he gains +1 on attacks, saves, and checks.|
|Sap Strength||Subject becomes exhausted.|
|Silver Tongue||Gain +10 bonus to 1 Charisma based skill check, affects 1 sentence only|
|Subject takes 1d6 points of Intelligence, Wisdom, and Charisma damage.|
a permanent, heatless torch.
|Darkbolt||Deals 1d8 damage/2 levels and stuns 1 round.|
radius of supernatural shadow.
rolling ball of fire, 2d6 damage, lasts 1 round/level.
away or knocks down smaller creatures.
magically anchor a boat of your choosing.
spell suddenly causes the water around a target to take on the terrible,
bone-crushing pressure of the deepest ocean trenches.
touch attack deals 4d6 fire damage, +1 ray/four levels (max 3).
vibration damages objects or crystalline creatures.
flurry of magic snowballs erupts from a point you select.
Whenever someone other than you touches the designated target, the sound
of approaching voices and footsteps fill the area.
miss subject 20% of the time.
Curse of Babble
subject can speak only babble. (New)
the spell relative identity
,but you can designate one social group (warriors, men, women, Thebans,
priests, etc.) that is immune to the illusion.
spell makes metal objects, such as a bronze statue or a handful of copper
coins, appear to be made of gold.
victim will believe that he is going mad or the world around him is.
(2d4 + level) HD of creatures.
is invisible for 1 min./level or until it attacks.
|Irritating Sniveler||Subject appears to be continuously sniveling. (New)|
|Speaks once when triggered.|
|As silent image, plus some sound.|
|Creates decoy duplicates of you (1d4 +1 per three levels, max 8).|
|Misdirection||Misleads divinations for one creature or object.|
|Creates illusory phantasm, permanent until touched (but not attacked).|
item seem trapped.
subject blinded or deafened.
creature obeys your commands.
take 2d20 points of damage. (New)
becomes acidic, 2d6 acid damage when touched. (New)
1d10 temporary hp +1/level (max +10).
touch freezes the blood.
inscribe a glyph that paralyzes any living creature of Large or smaller
size that enters, passes, or opens the warded area.
one subject, which exudes stench that makes those nearby sickened.
weaken the targets defenses against poison.
creatures of less than 6 HD.
within burst are shaken.
takes 1d4 damage per level. (New)
absorbs health and sustenance from helpless subject. (New)
disembodied glowing hand to deliver touch attacks.
can command the spirit or intelligent undead
of any sort to speak truthfully and to withhold nothing.
reduces subjects speed to 5 ft. or makes it impossible for subject
to use objects or cast somatic spells. (New)
form of a similar creature.
invoke the holy words and a soft golden light radiates from you. You feel
surer of yourself, bolstered by the power of your beliefs.
gains +4 to Constitution for
of the Sun
drawing on the power of the sun, you cause your body to emanate fire.
gains +4 to Strength for 1 min./level.
gains +4 to Dexterity for 1 min./level.
See 60 ft. in total darkness.
creature’s clothing, including undergarments, belts, and footwear, loosen
and fall off, leaving it naked.
gains +4 to Charisma for 1 min./level.
spell transforms a magic potion into a volatile substance that can be hurled
out to the specified range.
of the Snake
becomes flexible, +10 bonus to Escape
Artist checks. (New)
spell transforms tails, tentacles, or finned extremities into humanoid legs
Feet of Hermes
spell increases your base land speed by 60 feet. (New)
gains +4 Intelligence for 1 min./level.
hand flies from her arm to make grapple attacks. (New)
doesn’t need to sleep for the night. (New)
of the Moray
spell grants the subject a bite attack.
become more charismatic, more intelligent, and wiser.
locked or magically sealed door.
|A powerful variation of Arcane Mark, this ritual allows you to brand a living creature with a message, symbol,|
|Levitate||Subject moves up and down at your direction.|
|The caster causes one weapon to loose its sharpness or hardness so that it deals subdual damage instead of normal damage.|
|Subject gains +4 to Wisdom for 1 min./level.|
|Physique||You become more agile, more resilient, and stronger.|
|Pyrotechnics||Turns fire into blinding light or choking smoke.|
many as eight creatures hide in extradimensional space.
give the target an enhanced sense of smell, equivalent to the Scent
ability of some monsters.
create cosmetic changes to a simulacrum, similar to disguise
self, except the changes are physical rather than illusory.
ability to walk on walls and ceilings.
a short message 1 mile/level.
you cast this spell, you hurl a single slashing weapon at your foes.
weapon becomes translucent almost to the point that you cannot see it, though
it still weighs as heavily in your hand.
gain a temporary respite from the natural effects of a specific plane.
magical spells and effects.
6d6 damage when read.
protection spells, but 10-ft. radius and 10 min./level.
subject from divination, scrying.
12 points/level of damage from one kind of energy.
|As scapegoat, except that you may nominate another person to be protected by this spell.|
breathe forth a cone of acidic droplets.
create glowing balls of electricity.
spell functions like fog cloud, except
as noted here.
ghostly hand carries a lit candle that sheds light in a 5-foot radius.
real flame that doesn’t die out through normal means.
begins to drown or takes 2d6 damage. (New)
thick haze of swirling dust and sand swirls out from the point you designate.
horse appears for 1 hour/level.
toss a bit of horsehair into the air, and as it drifts toward the ground,
an array of finely adorned mounts appears.
river of globular, black blood spews from the books pages dousing everyone
within a 10-ft. radius of the book.
Snake Sigil M
text symbol that immobilizes reader.
vision and movement.
vapors, 1 round/level.
extraplanar creature to fight for you.
spell functions like Summon Undead
I, except that you can summon more powerful undead.
churning in your stomach overtakes you as you complete the spell. Something
slithers up your throat, and you vomit serpents.
barrier of woven chains that has 20 hp/4 caster levels. (New)
know the sizes and locations of any magic portals in the area. (New)
auras become visible to you.
divine the relative direction and condition of another creature.
or see at a distance for 1 min./level.
Metal and Minerals
spell will detect everything from a vein of iron ore to a pile of gold coins.
can see in even magical darkness, up to 30 ft. (New)
of the Zombie
Caster sees through a zombies eyes. (New)
gets an answer to a yes-or no question. (New)
forge a telepathic bond with another creature with an Intelligence
score of 6 or higher.
spell enables you to create a connection with one other creature with an
Intelligence score of 6 or higher within range.
some forgotten piece of lore or information that pertains to the situation
at hand. (New)
can hear anything that your target says, regardless of how far the person
moves from you. (New)
10 HD of creatures to sleep.
spell creates flickering motes of light that cause intense mental anguish.
takes 4 penalty on attacks, saves, and checks. (New)
+2 bonus on attack rolls, saves, skill checks.
one humanoid for 1 round/level.
sleep, but affects caster level +1d4 hit dice of creatures. (New)
gains +2 to Strength and Constitution,
+1 on Will saves, -2 to AC.
subject to follow stated course of action.
HD or less take 4d6 sonic damage, and will save to avoid scare affects.
Greater than 5 HD take 2d6 sonic damage. (New)
spell provides wind for a boats sails, even on a calm day. (New)
caster creates an area of total darkness.
radius of bright light.
Charisma drain on one target.
damage per level, 20-ft. radius.
creates a blinding, dazzling flash of light.
call forth a powerful stream of water that batters all creatures and obstacles
in its path until it strikes something it cannot push past.
deals 1d6/level damage.
within the effect must make a Fort save or take 2d4 points of cold damage.
the targeted creature with agony.
caster commands a powerful jolt of energy to erupt at the point of origin.
|Creates shelter for ten creatures.|
|Creates +2 shortspear that deals vile damage. (New)|
|Deflects arrows, smaller creatures, and gases.|
|Animal Camouflage||You take on the appearance of a member of an animal or magical beast of 5 HD or less, but only to members of that species.|
|Cruel Disappointment||Fools subject for 1 round, then 4 penalty on attacks, saves, and checks.|
|Curse of the Putrid Husk||Subject is unconscious for 1d10 minutes. (New)|
of the Suspicious Mind
Renders subject completely paranoid for 1 hour per level. (New)
|Displacement||Attacks miss subject 50%.|
|The affected pages bond to one another as if smeared with incredibly potent glue.|
|Only intended reader can decipher.|
|Makes everyone within 10 ft. invisible.|
silent image, plus sound, smell
and thermal effects.
If an authorized reader attempts to read the book, the ink apparently alters
its shape, forming oozing streams of liquid that pour down the page.
spray of rainbow colors stuns and blinds your enemies.
can take no actions and afterward does not heal naturally. (New)
writing so it can only be seen under certain terms. (New)
target is filled with confidence, perceiving himself to be competent in
every social and sexual aspect of life.
Immobilizes undead for 1 round/level.
makes subject exhausted.
inflict a paralyzing poison upon the subject by making a successful melee
deals 1d6/two levels damage; caster gains damage as hp.
attack, 1d6 cold damage / level and target can only take partial actions.
spell adds +20 to the break DC of the object and doubles its hardness and
demon-inspired transmutation causes the subject to secrete a slimy red layer
of jelly that coats her skin, armor, and equipment.
in 20+5 ft per caster level cone speak babble
you cast this spell, you can assume the form of any Small or Medium creature
of the animal type.
The target’s Appearance score is lowered or raised to the average Appearance
score of that creature’s race.
randomly vanish and reappear for 1 round/level.
missiles are imbued with acidic energy.
next time that the subject achieves orgasm, he is wracked with incredible
the strength of one suit of metal armor.
recipient becomes capable of terrible charge attacks.
draw forth the material essence of joy from a creature experiencing great
deal +1d6 fire damage.
flies at speed of 60 ft.
Subject becomes insubstantial and can fly slowly.
creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
normal weapon’s threat range.
subject and all its gear become translucent liquid. (New)
levels (max +5).
target a particular metal item with this spell and you can then reshape
it into any desired form. (New)
target becomes hideous to gave upon, taking 1d6 points of Appearance damage
per caster level (maximum 5d6).
target’s gender for 1 hr./level.
of Remote Seeing
Caster can see through her familiar’s eyes. (New)
one page to hide its real content.
cause an earthen or sandy surface to shift and churn within the area.
shrinks to one-sixteenth size.
subject/level takes only one action/round, -1 to AC, reflex saves, and attack
spits out one Tiny viper/4 levels. (New)
you cast this spell, you can assume the form of any Small or Medium corporeal
creature of the undead type.
can breathe underwater.
object deals 1d4 damage +1/level.
of Invulnerability, Lesser
1st- through 3rd-level spell effects.
fix the targets true appearance and attributes in place. (New)
You mystically mark a given item as claimed by a person of your
those casting divinationspells or mind-affecting spells at object, creature,
or area. (New)
Frees object or person from curse.
As scapegoat, except that you may transfer
multiple poor rolls to the target.
10 points of damage per attack.
create an immobile barrier that inhibits evil creatures.
gains +2 to Strength, Constitution,
Dexterity, and SR. (New)
Tentacles grapple all within 20 ft. spread.
sprays from your outstretched palm with enough force to strip flesh from
bone and scour surfaces.
You cover the ground in an acidic slime, roughly the consistency of thick
you short distance.
gains +2 AC and +1 to existing DR. (New)
one cloth or wood object.
orb of acid about 3 inches across shoots from your palm
create a globe of force 3 inches across, which streaks from your palm.
anyone but one touches or opens the book, writhing gray tentacles emerge
from the ground in a 5 ft. radius.
vision and slows movement.
extraplanar creature to fight for you.
and the other target switch locations, as if simultaneously using dimension
door spells and exchange appearances.
of Deadly Chains
Creates barrier of woven chains that has 20 hp/4 caster levels and deals
3d6 damage to all within 5 ft. (New)
This spell creates a 10-foot-thick wall of fresh water or seawater (as selected
Invisible floating eye moves 30 ft./round.
you of magical eavesdropping.
direction to familiar creature.
spell links the caster with one other individual.
on subject from a distance.
monster believe it is your ally.
behave oddly for 1 round/level.
take -2 on attack rolls, damage rolls, saves, and checks.
subject of 7 HD or less.
grand, shuddering orgasm overwhelms a living creature that fails its saving
throw, making the creature dazed for the duration of the spell.
invoke the mystical power of the moon to drive the target into a mad, bestial
The targets of this spell hear a sudden, distant song that instills in them
a longing for the sea.
One or more orbs of acid about 3 inches across shoot from your palm at their
project ram-headed beams of force.
Darkness deals either 2d6 or 1d6 damage per round (New)
attacking you take fire damage; you’re protected from heat or cold.
Hail deals 5d6 damage in cylinder 40 ft. across.
Caster sends her image to a mirror and can see and speak through it. (New)
a foe every round until extinguished. (New)
globe protects but traps one subject.
shoot a fiery sphere of fire and force.
all within cone and deals 5d6 sonic damage.
2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall
deals 2d6 damage +1/level.
Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures
Subject believes that an item is something else that it really is.
one type of terrain appear like another (field into forest, or the like).
floor, or ceiling looks real, but anything can pass through.
Cloak of Shadows
creates shadow form, inaudible, intangible, partial invisibility, +7 to
invisibility, but subject can attack and stay invisible.
illusion kills subject or deals 3d6 damage.
fascinate 24 HD of creatures.
conjuration below 4th level, but only 20% real.
undead skeletons and Zombies.
|Bestow Curse||-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.|
|Contagion||Infects subject with chosen disease.|
|Crystalskin||You crystallize earth with positive energy to form a flexible skin around you.|
|Desperation||Target is filled with self-doubt and lacks confidence, yet, filled with a powerful desire to copulate.|
|Enervation||Subject gains 1d4 negative levels.|
|Fear||Subjects within cone flee for 1 round/level.|
|Grim Revenge||Tears hand from target, dealing 6d6 damage, then hand attacks target.|
|Jealousy||You place a curse on the subject. If the target attempts sex with any creature other than yourself, she experiences wracking pain.|
|Liquid Pain||Extracts one dose of liquid pain from tortured victim.|
|Venomous Pages||Your touch coats a number of pages equal to your level with a virulent contact poison.|
|Wrack||Blinds subject and renders it helpless for 1 round/level, then -2 on attacks, saves, and checks for 3d10 minutes. (New)|
|Beast Shape II||This spell functions as Beast Shape I, except that it also allows you to assume the form of a Tiny or Large creature of the animal type.|
of the Werewolf
|A howl erupts from your lips as your face contorts and expands into a wolf-like form.|
Grace , Greater
spell functions like cats grace,
except as noted above.
touch transforms a living creature into a spongy, amorphous mass.
area where only evil creatures can be summoned. (New)
Animates one chain per level. (New)
transform the water in a flask so that it is capable of storing a spell
in the manner of a potion.
spell functions like eagles
splendor, except as noted above.
bulls strength, but with a longer duration.
Cat’s Grace , but with a longer duration.
eagles splendor , but
with a longer duration.
foxs cunning, but with a
This spell functions like Karma, except
as noted above.
physique, but with a longer duration.
alter the physical properties of a metal object so that it runs like water.
only. Prepares extra spells or retains one just cast.
The provider is used as a mask for the recipient, who is polymorphed into the provider’s form as if by the polymorph spell. (New)
one willing subject a new form.
|Sandform||This spell transforms your body, along with all equipment worn or carried, into|
|You can touch an object composed of two blended elements, and separate them|
back out. (New)
stone into any shape.
of the Dragon
gain a +10 enhancement bonus on your Bluff,
Diplomacy, and Intimidate
|5th-Level Sorcerer/Wizard Spells|
|Break Enchantment||Frees subjects from enchantments, alterations, curses, and petrification|
|Dismissal||Forces a creature to return to native plane.|
|Duelward||The caster feels as if their link to the arcane has increased, filling them with confidence and a sense of security.|
|Imprison Possessor||Subject that can possess creatures is trapped in current body.|
|Mage’s Private Sanctum||Prevents anyone from viewing or scrying an area for 24 hours.|
|Scapegoat Other, Greater||As greater scapegoat, except that you may nominate another person to be protected by this spell, transferring her bad luck instead of your own.|
|Arc of Lightning||You create natural conductivity between two creatures, and a bolt of electricity arcs between them.|
|Blackwater Tentacle||You create a tentacle-shaped mass of blackwater, drawn from the deepest ocean trenches, to attack an enemy as you direct it.|
|Call Dretch Horde||Summons 2d4 dretches.|
|Call Lemure Horde||Summons 2d4 lemures.|
|Call Nightmare||Summons a nightmare.|
|Cloudkill||Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Constitution damage.|
|Dragon Ally, Lesser||A large dragon lands nearby. “You wish to discuss something?” it asks, eying your belongings.|
|Ethereal Library||Your spellbook exists simultaneously on the Ethereal and Material Plane.|
|Mage’s Faithful Hound||Phantom dog can guard, attack.|
|Major Creation||As minor creation, plus stone and metal.|
|Planar Binding, Lesser||Traps extraplanar creature of 6 HD or less until it performs a task.|
|Secret Chest F||Hides expensive chest on Ethereal Plane; you retrieve it at will.|
extraplanar creature to fight for you.
Instantly transports you as far as 100 miles/level.
you cast this spell, you coat the target weapon with poison.
summon an axiomatic black bear
composed of stars.
barrier that has 50 hp/4 levels that paralyzes and deals 2d6 damage to all
that touch it. (New)
a stone wall that can be shaped.
ranged attacks strike with uncanny accuracy. (New)
magic item or spell to learn about caster or creator. (New)
you ask question of extraplanar entity.
touching a nearby source of wateryou can perceive creatures and objects
in contact with the water.
+1/level floating eyes scout for you.
lets allies communicate.
spell causes the target to forget who he is and where he is from. (New)
spell functions like animal camouflage,
save that the duration is greater. (New)
Controls humanoid telepathically.
Intelligence and Charisma drop to 1.
Hold Person, but any creature.
in fog get -10 to Wisdom and Will checks.
causes Fear. (New)
of Sleep M
rune puts nearby creatures into catatonic slumber.
1d6/level cold damage.
gemstone explodes on impact, releasing a coruscating pulse of green light.
spell produces a brief windstorm (approximately 70 mph), filled with scouring,
supernatural grit that literally strips flesh.
provides cover against one opponent.
spell works like pain strike, except
short message anywhere, instantly.
is immune to damage.
message to anyone sleeping.
Success of the Fool
believes that he completed the task at hand despite being not the case.
scrying with an illusion.
vision dealing 1d10 damage, fatigue.
As major image, but no Concentration
appearance of one person per two levels.
evocation below 5th level, but only 20% real.
black spot is a specific and feared pirate curse. (New)
one plant or deals 1d6/level damage to plant
within burst flee for 1 round/level. (New)
possession of another creature.
soul of dead creature in talisman from which caster can question it. (New)
drops to 8 hp immediately. (New)
spell extracts the air from the target’s lungs, causing swift suffocation.
of Pain M
rune wracks nearby creatures with pain.
spell thins the target creature’s blood to little more than seawater, dealing
1d6 points of damage per level (maximum 15d6).
targets become fatigued.
spell turns normal water (or watery solutions) into a frothy substance that
is as breathable as air.
animal/two levels doubles in size.
subject into harmless animal.
spell functions as Beast Shape
II, except that it also allows you to assume the form of a Diminutive
or Huge creature of the animal
You transform wine into the poison of your choice.
a small construct to perform
tasks for the witch.
casting this spell, your ally’s face is covered briefly with a fine pattern
of yellow scales, the scales, fade, but the golden radiance remains.
Transforms raw materials into finished items.
light erupts in a coruscating beam of radiance shaped like a needle-sharp
male creature that is touched by the caster becomes permanently impotent.
A female becomes frigid and completely disinterested in sex.
spell functions as erase except that it
can affect all magical symbols, including all symbol spells.
bind a particular item to you. The item affected by this spell cannot be
lost, and cannot be separated from you by more than ten feet. (New)
You fly at a speed of 40 ft. and can hustle over long distances.
passage through wood or stone wall.
must check Spell
Resistance twice against caster.
object, attacks creature, or hurls object or creature.
supernaturally temper metals, strengthening them and refining them.
of the Deeps
creature you touch undergoes a transformation that allows it to survive
in the terrible lightless depths of the oceans.
Mud to Rock
two 10-ft. cubes per level.
Rock to Mud
two 10-ft. cubes per level.
massive animated wave is
created from any body of water large enough.
functions as undead anatomy
I, except it also allows you to assume the form of a Tiny or Large
corporeal creature of the undead
certain spells permanent.
6th-Level Sorcerer/Wizard Spells
Arcane spellcasters use this ritual incantation to strip priests of their
Negates magic within 10 ft.
dispel magic, but +20 on check.
of invulnerability, plus 4th-level spell effects.
of magic effects protect area.
that can possess creatures is rendered powerless. (New)
can’t approach you.
one astral creature and holds it motionless. (New)
spell manifests as a draping cloak of tiny, cascading stars that seem to
flicker out before touching the ground.
spell allows you to scribe a potent rune of power upon or above a door or
deals acid damage.
rain deals 1d6 points of acid damage per caster level (maximum 15d6) to
each creature in the area.
bebilith to deal with a demon. (New)
lesser planar binding,
but up to 12 HD.
phantom bow fire magical arrows at your enemies.
teleport, save that you draw upon the
power of a storm to teleport yourself and a number of others from one place
extraplanar creature to fight for you.
of Iron M
hp/four levels; can topple onto foes.
magical aspects of subject.
Lore M F
you learn tales about a person, place, or thing.
compute vast amounts of information. (New)
subjects memories, one question/ round.
you see all things as they really are.
lesser geas, plus it affects any
+4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary
HD or less take 6d6 sonic damage, greater than 5 takes 4d6, all subjects
must save or Scare. (New)
within the area must make a Will save or become mesmerized by the music
and be drawn to it. (New)
suggestion, plus one subject/level.
of Persuasion M
rune charms nearby creatures.
damage; 1 secondary bolt/level each deals half damage.
Sets trigger condition for another spell.
The creature you touch bursts into magical flames that do not harm the target,
but can harm anyone else who comes into contact with them.
pushes creatures away.
water or deals cold damage.
direct a short ray at the eyes of a target.
blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1
point per caster level to all creatures in the area and knocking them prone.
cause a 30ft. diameter cylinder of pummeling winds to bash down on an area.
spell functions like dream, except you
can alter the sleeping person’s dreams to produce a specific desired effect.
sending, except caster imitates someone else. (New)
you invisible and creates illusory double.
Includes sight, sound, and smell.
As major image, plus triggered by
into shadow to travel rapidly.
appearance of group of creatures.
this spell is cast, you call up the cold blackness of those stygian depths,
infusing the waters in the spell’s area with negative energy.
of Death M
1d4/level HD of creatures.
mummies, or mohrgs.
undead gain +1 AC, +1d8 hp,
+1 on attacks, +2 turn resistance for every 3 levels. (New)
becomes panicked, sickened, and comatose.
Victim to a ghoul under your control.
a meeting between two rivals to be as safe as possible. (New)
of Fear M
rune panics nearby creatures.
undead as good cleric. (New)
undead as evil cleric. (New)
to Death M
1d4/level HD of undead (max
reach out magically and drain the life force from one humanoid,
animal, giant or magical
As bear’s endurance, affects
spell functions as Beast Shape
III except that it also allows you to assume the form of a Tiny or Large
creature of the magical beast type.
of the Weretiger
snarl, and your features shift into those of a tiger.
Blandness, except that the duration
As bull’s strength, affects one
cat’s grace, affects one subject/level.
of the Sea
subject retains his or her form but takes on a blue-green watery appearance.
or lowers bodies of water.
a person to become infected with lycanthropy. (New)
one creature or object vanish.
eagle’s splendor, affects one
ability to teleport without error is quickened. (New)
subject creature into statue.
Fox’s Cunning, affects one subject/
transform the target into glass.
spell increases the hardness of materials.
becomes immune to poisons. (New)
Karma, but affecting multiple creatures.
only. Recalls spell of 5th level or lower.
malediction is a more severe form of bestow
mortal cloak , save that the provider is not a willing participant (though
he must be within range of the spell). (New)
Digs trenches and build hills.
owl’s wisdom, affects one subject/
As physique, but affecting multiple
from the Source
arcane spellcasters ability to perform magic. (New)
can change an existing piece of rock to another type of rock.
gain combat bonuses.
spell functions as undead anatomy
II, except it also allows you to assume the form of a Diminutive or
Huge corporeal creature of the undead
|The target creature is impervious to most magical effects including spells, spell-like abilities, and supernatural abilities.|
|The target, if struck, functions as if it were inside an antimagic field.|
|Banishment||Banishes 2 HD/level of extraplanar creatures.|
|Sequester||Subject is invisible to sight and scrying; renders|
|Reflect 1d4+6 spell levels back at caster.|
of the Tome
any creature approaches the protected spellbook, a magical warrior materializes.
spell instantly transports a willing ally to you.
spell functions like lesser
dragon ally, except you can call a single dragon of up to 18 HD.
object appears in your hand.
Magnificent Mansion F
leads to extradimensional mansion.
an invisible passage through wood or stone.
conjure a phantom ram of terrible might.
As many as eight subjects travel to another plane.
extraplanar creature to fight for you.
teleport, but no range limit and no off-target arrival.
As teleport, but affects a touched object.
barrier that caster can see through and that paralyzes and consumes those
that touch it. (New)
arcane sight, but also reveals
magic effects on creatures and objects.
sees in even magical darkness, sees invisible up to 60 feet, and can detect
scrying, but faster and longer.
Legend Lore, but quicker and strenuous.
Hold Person, but all within 30 ft.
suffers continuous confusion.
creature with 200 hp or less.
throw the targeted creature into an endless sleep.
of Stunning M
rune stuns nearby creatures.
fire damage; you can postpone blast for 5 rounds.
or cage of force imprisons all inside.
Hand provides cover, pushes, or grapples.
magic blade strikes opponents.
create a visible orb that can produce ray effects duplicating the beams
of a prismatic spray spell.
hit subjects with variety of effects.
moving 5-ft./level cylinder that deals 1d8 damage/2 levels each round. (New)
falls in love with any creature that you want him to.(New)
invisibility, but affects all in range.
double can talk and cast spells.
As shadow conjuration, but
up to 6th level and 60% real.
partially real double of a creature.
don’t attack you while under your command.
of Weakness M
rune weakens nearby creatures.
targets become exhausted.
of the Werebear
become a half-bear creature.
weather in local area.
become ethereal for 1 round/level.
of the Beholder
eye gains random beholder ray. (New)
can transform normal nonmagical objects into gold.
with the Make whole spell, mend fortifications
allows the caster to repair damaged objects. (New)
You or the one you touch may pass through any mirror or reflecting surface
of sufficient size onto the Plane of Mirrors.
Objects and creatures fall upward.
can become a statue at will.
spell instantly transports the caster to a designated destination.
spell transforms normal sand of any depth into crude glass.
reality-within spell limits.
and interplanar travel blocked for one day/level.
of the Storm
a zone that nullifies all weather related effects. (New)
is immune to mental/emotional magic and scrying.
colors have array of effects.
from Spells M F
+8 resistance bonus.
spell changes the subject back to its true form, no matter how it was altered.
deals 4d6 fire damage/round.
subject in extradimensional maze.
an unseen force that steals from others. (New)
lesser planar binding,
but up to 18 HD.
spell functions like plane shift,
except that if you have visited the desired location, the spell takes you
to the precise location.
extraplanar creature to fight for you.
the Soul M F
Imprisons subject within gem.
exact location of creature or object.
gain insight bonus on single attack roll, check, or save.
prying eyes, but eyes have true seeing.
or location affected by spell repels certain creatures.
an array of techniques to imprison a creature.
charm monster, but all within
sending, plus you can send suggestion.
spell functions like binding, except
subject to dance.
subject cannot keep him or herself from behaving as though completely mad.
|As orgasmic vibrations, except this spell affects multiple creatures.|
|Stuns creature with 150 hp or less.|
|Shatters the conscious and subconscious minds|
of Insanity M
|Triggered rune renders nearby creatures insane.|
|Object or location attracts certain creatures.|
|You brandish the whip, and your target begins to shake uncontrollably, then|
collapses on the ground, its spasms eventually fading as it dies.
hand provides cover, pushes, or attacks your foes.
water within the area suddenly explodes outward in a massive surge, as if
driven by a powerful explosion.
touch attack deals 1d6/level cold damage.
yell deals 10d6 sonic damage; stuns creatures, damages objects.
all within 10 ft., deals 6d6 damage.
colors confuse, stun, or render unconscious.
hides area from vision, scrying.
|As shadow evocation, but up to 7th level and 60% real.|
|Telekinetic Sphere||As resilient sphere, but you move sphere telekinetically.|
|Duplicate awakens when original dies.|
Greater Undead M
|Create shadows, wraiths, spectres, or devourers.|
subject and gives caster 4d6 temporary hit points and +4 Strength. (New)
1d6/level damage within 30 ft.
drains 1 ability score point per round and becomes younger. (New)
of Death M
rune slays nearby creatures.
return the vigor of youth.
spell transforms the target into an axiomatic creaturea perfect version
takes 6 penalty to two abilities; 8 penalty on attacks, saves,
and checks; or 75% chance of taking no action. (New)
gains +4 to Strength for 1 hour/2
Strength Mass Improved
mass bulls strength,
but with a longer duration.
Subjects get ugly deformities, resulting in impediments and aversion.
body becomes living iron.
any subject into anything else.
An extremely powerful form of bestow
subjects most valuable object.
subject into suspended animation.
spell functions as undead
anatomy III, except it allows you to use more abilities.
9th-Level Sorcerer/Wizard Spells
creature from imprisonment.
subject beneath the earth.
magic, disenchants magic items.
wall, but surrounds on all sides.
spell functions like greater
a magic arrow that kills the creature struck.
two planes for travel or summoning.
functions as teleport, except there
is truly no range limit and you do not need to have seen your destination.
an avalanche of snow out of a rift in midair, burying your foes and sending
them to a frosty death.
a fortress or other structure from the ground.(New)
to transport its possessor to you.
nearby rocks and stones into animated stone figures that fight for you.
creature to fight for you.
any creature inside to designated spot.
an axiomatic dire bear composed of stars.
radius of darkness that evil creatures can see through. (New)
sense” warns of impending danger.
true identity, personality, and deeds are revealed to witnesses. (New)
person, but any creature.
monster, but all within 30 ft.
everything subject knows and can alter its memory or knowledge. (New)
creature with 100 hp or less.
the target’s memories like stories and know that you can rewrite them as
a master bard rewrites the inferior works of his apprentices.
within the radius of a symbol of strife are compelled to attack the nearest
provides cover, pushes, or crushes your foes.
Fist of Spite
1d6 damage/level each round. (New)
spheres each deal 6d6 fire damage.
a temporary hole in reality itself that sucks all loose material and living
creatures into it, sending them to a random plane.
|Spell Meld||This spell joins the caster and a willing, spellcasting subject with a strong, mystical connection. Their spellcasting abilities pool together.|
|Winds of Vengeance||You surround yourself with a buffeting shroud of supernatural, tornado-force winds.|
|Shades||As shadow conjuration, but up to 8th level and 80% real.|
|Weird||As phantasmal killer, but affects all within 30 ft.|
|Astral Projection M||Projects you and companions onto Astral Plane.|
|Energy Drain||Subject gains 2d4 negative levels.|
|Gemini’s Twin||You create an exact duplicate of yourself.|
|Soul Bind F||Traps newly dead soul to prevent resurrection.|
|Suffocation, Mass||This spell functions as suffocation except as noted.|
|Wail of the Banshee||Kills one creature/level.|
|Awaken Construct||This spell awakens a humanoid-shaped construct to humanlike sentience.|
Ethereal Plane with companions.
you into any creature, and change forms once per round.
freely for 1d4+1 rounds.
wish, but with fewer limits.