You brandish the whip, and your target begins to shake uncontrollably, then collapses on the ground, its spasms eventually fading as it dies.
(Spell Compendium, p. 243)
Originally posted on D&D tools
Enchantment (Compulsion) [Mind-Affecting]
Level: Sorcerer, Wizard 8,
Components: V, S, AF,
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One living creature
Duration: 1 round/level (D)
Saving Throw: See text
Spell Resistance: Yes
This spell causes wracking pain and violent convulsions, ending in death. The target creature must make a Will save or writhe in pain, helpless, before it dies 1 round later at the start of your turn. A creature that makes the Will save must also succeed on a second Will save or be dazed and take a -4 penalty on saving throws for the duration of the spell.
Focus: A whip.