This spell creates an area of white sand, infused with positive energy.
Originally posted on mornproductions.com
Conjuration [Light, Good]
Level: Cleric 3, Sand 2,
Components: V, S
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft.-radius spread
Duration: 1 min./level
Saving Throw: Reflex negates; see text
Spell Resistance: Yes
A region of white emits soft light, creating bright light up to 20 feet over the surface and in each direction and 10 feet of shadowy light beyond that. Creatures that come in contact with the sand gain 1d4 hit points per round from positive energy, and undead creatures that come in contact with the sand take 1d4 damage per round (no save). undead reduced to 0 hit points crumble into white sand themselves. Creatures can make Reflex saves to avoid being caught in the area upon which the spell is first cast. Only the surface of the sand is affected by the spell, so creatures burrowing beneath an area of white sand are unaffected unless they break its surface. Creatures that do so immediately gain healing or take damage from the spell.
White sand can be made permanent with a permanency spell.