Level: Druid 4, Sorcerer, Wizard 5,
Components: V, S,
Casting Time: 1 standard action
Target: Living creature touched
Saving Throw: Fortitude half; see text
Spell Resistance: Yes
- This spell thins the target creature’s blood to little more than seawater, dealing 1d6 points of damage per level (maximum 15d6).
- Only living creatures with a circulatory system and blood can be affected by this spell; it does not harm creatures immune to critical hits.
- Creatures with the fire subtype instead take 1d8 points of damage per level.