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Sun Chariot

By Сергей Панасенко-Михалкин - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=17475202, Sun Chariot
By Сергей Панасенко-Михалкин – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=17475202

You summon an unbreakable chariot that can hold six people.

Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Conjuration (Summoning)

Level: Cleric 5, Druid 5
Components: V, S, M
Casting Time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One chariot
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No

The sun chariot is drawn by six flying horses (pegasi); both horses and chariot are seemingly made of sunlight. The steeds serve willingly and well. The chariot comes with reins; you must have hold of the reins to direct the chariot, but as creations of the spell, the sun-horses are more maneuverable and responsive than living animals. As long as you have hold of the reins, the chariot flies at 120 feet (good) and maneuvers without the need of Charioteer skill checks. If you release the reins or leave the chariot, the chariot stops (if it was in motion) and hovers in place until dispelled or dismissed. As a creation of light and magic, the chariot cannot be destroyed by physical attacks, although it can be dispelled.

Material Component: A bit of horsehair and a piece of wood.

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