Splinter the Mind
Splinter the mind shatters the conscious and subconscious minds, causing the victim to manifest one of five different forms of insanity.
The Lore of the Gods
Book One: The Greek Gods
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend
Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8, Sorcerer/Wizard 8
Components: V, S, M
Casting Time: 1 action
Range: Medium (100ft. +10ft. / level)
Target: 1 creature
Saving Throw: Will negates
Spell Resistance: Yes
The caster may choose which form manifests or may let a random form manifest (roll 1d6-1, a 6 allows the GM to choose the spell’s manifestation).
The five forms of insanity are:
- Schizophrenia– Subject loses own personality and chooses a role model to emulate. The role model will always be as different from the victim as possible. (Example: a sorcerer may think he is a paladin.)
- Dementia– Subject becomes lethargic and bored with everything. Nothing has any real meaning to the victim and he will ignore most any important situation 50% of the time.
- Delusional– Subject is convinced he is an important figure: a demigod, king, famous adventurer, arch-mage, etc. Those who fail to recognize the victim as such are sure to be met with hostility. The victim acts as appropriate to his perceived station.
- Paranoia– Subject believes ‘everyone’ is out to get him. That ‘they’ are plotting against him and spying on him at all times. This includes friends and party members. Anyone playing into this delusion, even just to poke fun, will likely provoke the victim to violence.
- Hallucinations– same as the haunted spell.