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The warded creature is immune to the effects of one specified spell for every four levels you have.
Level Cleric 4, Protection 4, Strength 4
Components V, S, DF
Casting Time 1 standard action
Target Creature touched
Duration 10 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes (harmless)
- The spells must be of 4th level or lower. The warded creature effectively has unbeatable Spell Resistance regarding the specified spell or spells. Naturally, that immunity doesn’t protect a creature from spells for which Spell Resistance doesn’t apply. Spell immunity protects against spells, spell-like effects of magic items, and innate spell-like abilities of creatures. It does not protect against supernatural or extraordinary abilities, such as breath weapons or gaze attacks.
- Only a particular spell can be protected against, not a certain domain or school of spells or a group of spells that are similar in effect.
- A creature can have only one spell immunity or greater spell immunity spell in effect on it at a time.