This site is games | books | films

Facebook
Twitter
Pinterest
Reddit
Tumblr
StumbleUpon

Order’s Wrath

You channel lawful power to smite enemies. The power takes the form of a three-dimensional grid of energy.

This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.

Evocation [Lawful]

Level Law 4
Components V, S
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Area Nonlawful creatures within a burst that fills a 30-ft. cube
Duration Instantaneous (1 round); see text
Saving Throw Will partial; see text
Spell Resistance Yes

Only chaotic and neutral (not lawful) creatures are harmed by the spell.

The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to chaotic creatures (or 1d6 points of damage per caster level, maximum 10d6, to chaotic outsiders) and causes them to be dazed for 1 round. A successful Will save reduces the damage to half and negates the daze effect.

The spell deals only half damage to creatures who are neither chaotic nor lawful, and they are not dazed. They can reduce the damage in half again (down to one-quarter of the roll) with a successful Will save.

Scroll to Top