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Lookingglass

When you cast this spell, you create one end of a path between two natural mirrored surfaces, such as pools of water or clear lakes.

(Masters of the Wild: A Guidebook to Barbarians, Druids, and Rangers)

Originally posted on D&D tools

Transmutation
Level: Druid 9,
Components: V, S, DF,
Casting Time: 1 hour
Range: Medium (100 ft. + 10 ft./level)
Target: A reflective surface at least as big as a Medium-size creature
Duration: 1 day/level
Saving Throw: See text
Spell Resistance: Yes

If you cast a second looking glass spell on a similar surface before the duration of the first expires, you can look through it as if you were using clairvoyance.

Within 1 minute/level of casting the second lookingglass, you and up to one other creature/level may step through as if affected by teleport without error.

This spell doesn’t provide any ability to survive in the location of either lookingglass, so if you cast it the first spell on a lake, your allies had better be able to Swim.

If the spell duration of the first lookingglass spell elapses before you can complete the path with a second casting, the first spell is useless.

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