Hide from Undead
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Cleric 1
Components V, S, DF
Casting Time 1 standard action
Targets One touched creature/level
Duration 10 min./level (D)
Saving Throw Will negates (harmless); see text
Spell Resistance Yes
Undead cannot see, hear, or smell the warded creatures. Even extraordinary or supernatural sensory capabilities, such as Blindsense, Blindsight, Scent, and tremorsense, cannot detect or locate warded creatures. Nonintelligent undead creatures are automatically affected and act as though the warded creatures are not there. An intelligent undead creature gets a single Will saving throw. If it fails, the subject can’t see any of the warded creatures. However, if it has reason to believe unseen opponents are present, it can attempt to find or strike them. If a warded creature attempts
to turn or command undead, touches an undead creature, or attacks any creature (even with a spell), the spell ends for all recipients.