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Healing Circle

A circle of warm comfort emanates from you, enveloping those who enter in positive energy.

(Complete  Champion)
Originally posted on D&D tools

Conjuration (Healing)

Level: Cleric 5
Components: V, S,
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 minute/level or until discharged

By casting this spell, you create an aura of healing energy upon which your allies can draw to mend
their own wounds.

  • The spell has five charges when cast.
  • Once per round as a standard action, a single allied creature within 30 feet can drain one charge from the healing circle.
  • The first charge so drained functions as a cure critical wounds spell, the second as a cure serious wounds spell, the third as a cure
    moderate wounds
    spell, and the fourth as a cure light wounds spell, and the final charge heals only 5 points of damage.
  • A creature must be conscious to draw a charge from the healing circle.
  • The spell effect delivered by each charge functions as if you had personally cast the associated spell.
  • Thus, the first charge heals 4d8 points of damage +1 point per caster level (maximum +20), and so on.
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