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Guard Watch

Removes need for sleep for the night.

Liber Mysterium

The Netbook of Witches and Warlocks

By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

Witch 2, Sorcerer/Wizard 2
Components: V S DF
Casting Time: 1 round
Range: Touch
Target, Effect, Area: Creature touched
Duration: 1 night
Saving Throw: None
Spell Resistance: Yes

When a caster casts this spell on another creature (or on herself), it removes the need for sleep for 1 full night. The creature affected will then be able to be awake all through the night, with no chance of falling asleep. This spell is very useful for an adventuring party; someone being able to watch over for a whole night while everyone else sleeps is handy. However, when the spell is cast upon spellcasters, it prevents them from learning spells on the second day, they still need to sleep to recover spells. Guard Watch can not be cast more than five nights in a row on a creature. After five days of being awake, a creature needs (and deserves) rest. If the spell is cast anyway, it will simply not work. The divine focus of the spell is a witch’s ritual tool.

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