You cast this spell on an object, either one that can be opened (like a chest) or one that can be moved (like a weapon). When anyone but you tries to open or move the object, an image of your god appears and warns the would-be thief to leave immediately.
Relics & Rituals: Olympus
© 2004 White Wolf Publishing, Inc.
Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.
By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team
Level: Cleric 1
Components: V, S, DF
Casting Time: 1 standard action
Target: One object (up to 1 lb./level)
Duration: 1 hour/level or until discharged (D)
Saving Throw: None
Spell Resistance: No
The image is not the god, simply his likeness, and has no real power, but it lingers until the people messing with the object go away (or the spell ends). The image gets progressively louder if the people persist. If the object is opened or moved the image begins to shout about what is happening, and can be heard by anyone within a hundred-yard radius. The image persists in making noise for ten minutes or until you dismiss the spell.