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Ghoul Light

A sickly green flame springs forth from an object that you touch.

(Spell Compendium, p. 105)

Originally posted on D&D tools

Necromancy
Level:
Hunger 1,
Components: V, S, M,
Casting Time: 1 standard action
Range: Touch
Effect: Magical, heatless flame
Duration: 10 minutes/level
Saving Throw: None
Spell Resistance: No

The effect looks like a regular flame, equivalent in brightness to a torch, except for its green hue, but it creates no heat and doesn’t use oxygen. Ghoul light can be covered and hidden, but not smothered or quenched.

All undead within 30 feet of a source of ghoul light gain +1 turn resistance. Multiple ghoul light sources do not stack.

Darkness spells of 2nd level or higher can counter ghoul light.

Material Component: A bit of rendered fat.

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