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Forge of Air

Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Transmutation

Level: Artifice 2
Components: S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: 9 cubic feet of air
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

You give a patch of air immense heat, as if that spot were an actual forge. You can hold metal up in that area to soften it just as a real forge would, and then work the metal appropriately. No one else can feel the heat or use it, and only items placed there by the caster are affected. The forge is initially large enough to hold up to 5lbs. of metal (a longsword or battleaxe) and doubles in size every two caster levels.

Note that the forge is insubstantial – anything placed within it must be held in place, or it will fall to the ground. This spell, along with a portable anvil, greatly lessens the difficulty for a forge-priest to make repairs to equipment in the field.

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