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Flaywind Burst

This spell produces a brief windstorm (approximately 70 mph), filled with scouring, supernatural grit that literally strips flesh.

Originally posted on D&D tools

Evocation [Air, Earth]

Level: Cleric 5, Druid 5, Sorcerer, Wizard 5, Sand 5,
Components: V, S, M,
Casting Time: 1 round
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No

In addition to the possible effects of the wind, creatures within the area of a flaywind burst spell take 1d6 points of damage per caster level (maximum 10d6) from the scouring sands.

A successful Reflex save halves this damage.

A creature within the area of flaywind burst must make a Fortitude save or experience the effects of the wind’s force.

A Small or smaller creature is knocked down and rolled 1d4×10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Small or smaller creature is blown back 2d6×10 feet and takes 2d6 points of nonlethal damage. Medium creatures are knocked prone, or if flying are blown back 1d6×10 feet. Large or Huge creatures are unable to move forward against the force of the blast, or if flying are blown back 1d6×5 feet. Gargantuan or larger creatures can move normally within a flaywind burst.

Flaywind burst can’t move a creature beyond its range.

In addition to the effects noted, flaywind burst can do anything else that a windstorm-force sandstorm would be expected to do, such as briefly obscure vision, heel over a boat, or blow gases and vapors to the limit of its area.

Material Component: A pinch of sand and the wing feather of a vulture.

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