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A flame strike produces a vertical column of divine fire roaring downward.
Level Cleric 5, Druid 4, Sun 5, War 5
Components V, S, DF
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Area Cylinder (10-ft. radius, 40 ft. high)
Saving Throw Reflex half
Spell Resistance Yes
The spell deals 1d6 points of damage per caster level (maximum 15d6). Half the damage is fire damage, but the other half results directly from divine power and is therefore not subject to being reduced by resistance to fire-based attacks.