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False Memory

False Memory does just that; it places a false memory in the recipient’s mind.

Liber Mysterium
The Netbook of Witches and Warlocks  
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team

Enchantment (Compulsion)

Level: Witch 6
Components: V S M
Casting Time: See below
Range: Touch
Target, Effect, Area: One person touched
Duration: Permanent
Saving Throw: Will Negates
Spell Resistance: Yes

The caster can “record” a number of hours of false memory time equal to her level. But to do so requires one minute of hour added. Thus it would take a 15th level caster 15 minutes to replace 15 hours of memory. The caster can decide how much memory she chooses to replace. The victim will then forget what actually took place during that time period. To the victim the memories seem real and accurate. Their true memories can only be restored by a remove curse or a wish spell.

When inserting the memories the caster needs to be somewhat familiar with the situations she is adding. If the caster adds a memory of exploring caves and she has never been in a cave herself, then the false memory will begin to fade. The victim needs to make an Intelligence check, if they succeed then they can look for a cure, a failed one means the false memory goes unnoticed. The Intelligence check works depending on how familiar you were with the memories implanted (as decided by the GM).

FamiliarityDC
Expert20
Good16
Fair12
Poor8
None4

This spell can not be used to convince someone they are now someone else, or to make them do something against their own nature. The spell only replaces a fixed number of hours of memory; it does not alter anything else. Skills can not be forgot or learned and spells can not be taught.

The material component for this spell is a quill pen and vial of special ink that the caster has to make on her own.

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