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Distilled Joy

Distilled Joy, By Stefano Bolognini - Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=4612770
By Stefano Bolognini – Own work, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.php?curid=4612770

You draw forth the material essence of joy from a creature experiencing great bliss.

(Book of Exalted Deeds)
Originally posted on D&D tools

Transmutation

Level: Sorcerer, Wizard 3, Joy 3,
Components: V, S, AF,
Casting Time: 1 day
Range: Touch
Target: One living creature
Duration: Permanent
Saving Throw: Fortitude negates (harmless)
Spell Resistance: Yes (harmless)

This physical manifestation of joy, called ambrosia, can be used in the creation of good magic items, as a special spell component, or as a druglike substance (with no addictive qualities). Some Gods, subsist entirely on ambrosia. The caster draws ambrosia from the target and contains it within a tiny receptacle, such as a vial.

Ambrosia can only be drawn from a blissful creature; how the creature achieves this state of bliss can vary from one individual to the next.

For example, distilled joy can be cast on a deliriously lovestruck character, a dryad dreaming near her tree, an artist crafting his life’s masterpiece, or a character experiencing a moment of rapture or undiluted sexual pleasure.

Good spellcasters can use ambrosia in magic item creation. Each dose provides the equivalent of 2 experience points needed to create the item.

A dose of ambrosia can also be used as an optional spell component.

A living creature that drinks a dose of ambrosia experiences a soothing sensation that wipes away minor aches and pains, takes the edge off grief and sadness, and cures 1 point of damage. These positive sensations and emotions persist for 1d4+1 hours.

Focus: A vial or similar container in which to contain the ambrosia.

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