Causes hidden hostilities to become open.
The Netbook of Witches and Warlocks
By Timothy S. Brannan and The Netbook of Witches and Warlocks Team
Level: Witch 2, Bard 2, Sorcerer/Wizard 2
Components: V S M
Casting Time: 1 Action
Range: Medium (100 ft + 10 ft / level)
Target, Effect, Area: All creatures in a 15 ft. radius
Duration: 1 hour + special
Saving Throw: Will negates
Spell Resistance: Yes
This spell causes hidden, but actual, tensions and hostilities to be forced into the open. Often used to cause discord in groups, this spell is most effective when disparate groups come together to work things out.
Common hidden hostilities can include racial, such as humans adventuring with elves and dwarves; moral or ethical along alignment lines, national or even between different character classes. Example would be a party in which (if all fail the save) everyone begins to distrust the rogue or the half-orc, or the dwarf and the elf decide now is a good time to bring up the thousands of years of racial tension between their groups, the barbarian begins to eye the wizard with more than a little distrust and suspicion.
This spell last as long as one hour. After that, each effected person must resave against Will each hour after that. After the first hour they gain a cumulative +2 to save. The spell lasts as long as at least one person is still effected.
While the arguments will get heated, they will rarely if ever come to blows. The effected members will of course not be able to anything else, including being quiet, during the duration of the spell.
The material component for this spell is a pinch of ragweed, cayenne pepper, or some other irritant that can be ground into a powder.