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Dire Charge

The recipient becomes capable of terrible charge attacks.

Originally Posted by Shadowfoot of the Wizards Community forums.  
On this Thread

(Transmutation)
Level: Cleric 3, Druid 3, Sorcerer, Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless)
Spell Resistance: Yes

The recipient of this spell gains the benefits of the Improved Bull Rush, Improved Charge Attack, and Improved Overrun feats and a +10 bonus to its running speed for the duration of the spell.

Material Component: Powdered ram’s horn.

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