This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
You determine whether a creature, object, or area has been poisoned or is poisonous.
Level Cleric 0, Druid 0, Paladin 1, Ranger 1, Sorcerer/Wizard 0
Components V, S
Casting Time 1 standard action
Range Close (25 ft. + 5 ft./2 levels)
Target or Area One creature, one object, or a 5-ft. cube
Saving Throw None
Spell Resistance No
You can determine the exact type of poison with a DC 20 Wisdom check. A character with the Craft (alchemy) skill may try a DC 20 Craft (alchemy) check if the Wisdom check fails, or may try the Craft (alchemy) check prior to the Wisdom check.
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.