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Detect Favored Enemy

Using your passion for fighting your foe, you reach out with your magic and your mind to sense the presence of your enemies.

(Spell Compendium, p. 64)  
Originally posted on D&D tools


Level: Ranger 1,
Components: V, S, DF,
Casting Time: 1 standard action
Range: 60 ft.
Area: Quarter circle emanating from you to the extreme of the range
Duration: Concentration, up to 10 minutes/level (D)
Saving Throw: None
Spell Resistance: No

You can sense the presence of a favored enemy. The amount of information revealed depends on how long you study a particular area.

  • 1st Round: Presence or absence of a favored enemy in the area.
  • 2nd Round: Types of favored enemies in the area and the number of each type.
  • 3rd Round: The location and HD of each individual present.

Note: Each round you can turn to detect things in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks detection.

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