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Dark Gift

gothic, goth, fantasy, Dark Gift

‘Dark Gift’ – Drawing upon the dark powers of the Underworld, the recipient of this spell is slightly transformed, growing a set of small horns or antlers or a barbed tail.

The Lore of the Gods
Book One: The Greek Gods
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend
Creative Director Jim Butler Art Director Todd Morasch Artwork Aaron D. Siddal

Transmutation
Level: Cleric 6
Components: V, S, M
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: 1 round + 1 round/ level
Saving Throw: Fort. negates
Spell Resistance: Yes

Dark Gift also gains a fiendish ability or trait. The player should roll a d6 on the following table.

Fiendish powers:

  1. Immunities (Ex): Immune to all fire and poison.
  2. Resistances (Ex): Cold and Acid Resistance 20.
  3. See through Darkness (Su): Can see in total darkness as if in daylight, even magical darkness.
  4. Fear Aura (Su): As a free action, the recipient can create an aura of fear with a 5ft. radius. This is identical to a fear spell cast by a 12th level sorcerer (DC17).
  5. Regeneration (Ex): Wounds are regenerated, but recipient still takes normal damage from holy or Blessed Weapons of at least +2 enchantment.
  6. Summon Fiends (Sp): Recipient can gate in 1d10 2 HD evil outsiders or 1d4 6 HD evil outsiders once.
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