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Claws of the Savage

Book of Vile Darkness 3.5
By Monte Cook

Transmutation [Evil]

Level: Bestial 4, Blackguard 4, Cleric 4, Druid 4
Components: V, S
Casting Time: 1 action
Range: Touch
Target: One creature
Duration: 10 minutes/level

The caster grants one creature two long claws that replace its hands, tentacle tips, or whatever else is appropriate. The claws deal damage based on the creature’s size.

Creature SizeClaw Damage
Fine1
Diminutive1d2
Tiny1d3
Small1d4
Medium-size1d6
Large1d8
Huge2d6
Gargantuan2d8
Colossal4d6

The creature can make attacks with both claws as if it were proficient with them. Just as with a creature that has natural weapons, the subject takes no penalty for making two claw attacks. The subject is treated as armed. Furthermore, these claws gain a +2 enhancement bonus on attack and damage rolls.

If the creature already has claws, those claws gain a +2 enhancement bonus on attack and damage rolls, and the claws damage increases as if the creature were two size categories larger.

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