This site is games | books | films


Chariot of Sustarre

A favourite of the Sun God’s priests, this spell brings into existence a magnificent chariot of gold, fire, and light, pulled by two great flaming stallions.

Celtic Druids and the Tuatha de Dannan

By Dominique Crouzet

Evocation [Fire]
Level: Druid 9, (Equines 9, Sun 9)
Components: V, S, M, F/DF
Casting Time: 1 minute
Range: 10 ft.
Effect: 1 flying chariot of fire and light.
Duration: See text (D)
Saving Throw: See text
Spell Resistance: Yes

This chariot can fly high across the sky at great speeds, transporting the caster plus 1 passenger per two caster levels. (Medium or smaller sized creatures count as 1 passenger, while large sized creatures count as 2 passengers. Mounts can be brought in this chariot, but it will look like they have become another flaming stallions for all spell duration.)

This spell can be cast only during the day under open sky, and it will last until night, at which time it will ends. (If the night begins to fall while the chariot is still high in the sky, it progressively decelerates and goes down, landing just before the sun disappears beyond the horizon.) Every creature looking at the chariot will be hindered by the intense light it casts, thus suffering a 50% Concealment Miss Chance to attack the chariot’s passengers. (Note that all creatures with sight get a +20 circumstance bonus to Spot the chariot, although they cannot see what’s inside.) Moreover, if coming within 10 feet of the chariot, they suffer 2d4 of fire damage (Reflex saving throw for half). Caster and passengers are immune to these effects however, and furthermore gain a +4 Cover AC Bonus when in the chariot. Only the caster can drive the chariot, and he must have his golden helm to do so. The chariot can only fly, with a maximum speed of 480 (twice the speed of running horses); it can fly up at half speed and descend at double speed. The chariot’s manoeuvrability rating is average. Driving the chariot requires concentration, so to attack or cast spells, the driver cannot but have the chariot continues its course onward at the same speed. The chariot has no hit-points, Hardness, etc., and can only be destroyed by a successful dispel magic or similar spell.

Focus: a great ornate helm entirely made of gold (costing no less than 1000 gp), that the caster must wear upon casting, and for all spell duration.

Material Components: A burning torch and a tiny golden figurine of a chariot (costing 2d4 gp).

Scroll to Top