‘Chaos Hammer’ – You unleash chaotic power to smite your enemies. The power takes the form of a multicolored explosion of leaping, ricocheting energy. Only lawful and neutral (not chaotic) creatures are harmed by the spell.
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Level Chaos 4
Components V, S
Casting Time 1 standard action
Range Medium (100 ft. + 10 ft./level)
Area 20-ft.-radius burst
Duration Instantaneous (1d6 rounds); see text
Saving Throw Will partial; see text
Spell Resistance Yes
The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to lawful creatures (or 1d6 points of damage per caster level, maximum 10d6, to lawful outsiders) and slows them for 1d6 rounds (see the slow spell). A successful Will save reduces the damage by half and negates the slow effect.
The spell deals only half damage against creatures who are neither lawful nor chaotic, and they are not slowed. Such a creature can reduce the damage by half again (down to one-quarter) with a successful Will save.