[This content was created by Paizo Publishing LLC for the Pathfinder rules but is not from the Pathfinder RPG product line.]
|School necromancy; Level cleric 4, sorcerer/wizard 5, witch 4|
|Casting Time 1 standard action|
Components V, S
|Range touch |
Target creature touched
Saving Throw Will negates; Spell Resistance yes
The black spot is a specific and feared pirate curse. An intangible, illusory black spot manifests above the target’s head and remains until the target dies or the curse is lifted. The black spot cannot be covered or hidden by any means, including other illusions. The black spot radiates a cursed aura in a 10-foot radius around its target. Anyone within the aura gains a +2 bonus on weapon attack and damage rolls against the target. In addition, the target has a -4 penalty on saving throws against death effects.
Every day in which a creature bears a black spot, it must make a Fortitude save. On a failed save, the creature takes 1 point of Constitution damage. The damage cannot be healed until the black spot is removed. If the creature’s Constitution reaches 0, it dies. Pirates killed by this spell often return as ghosts, but that is not a direct effect of this spell.
The black spot cannot be dispelled, but it can be removed with break enchantment, limited wish, miracle, remove curse, or wish.
Section 15: Copyright Notice – Pathfinder Player Companion: Pirates of the Inner Sea Pathfinder Player Companion: Pirates of the Inner Sea © 2012, Paizo Publishing, LLC; Author: Amber E. Scott.