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Berserker Rage

This spell creates intense emotions of hatred in all creatures (including indigenous wildlife) that reside in the area of effect.

The Lore of the Gods
Book One: The Greek Gods  
Lead Designers Steven Creech and Kevin Ruesch Lead Editor Steven Schend Creative Director Jim Butler
Art Director Todd Morasch Artwork Aaron D. Siddal

Enchantment (Compulsion) [Mind-Affecting]

Level: Cleric 9
Components: V, S
Casting Time: 1 action
Range: Medium (100ft. + 10ft. /level)
Targets: All living creatures within a 60ft. + 10ft. /level radius
Duration: 10 minutes + 1 minute/level
Saving Throw: Will negates
Spell Resistance: Yes

This hatred clouds all rational judgment and reason, leaving only a desire to kill and destroy without regard to friend or foe. Those affected enter an uncontrolled berserker rage of extreme bloodlust and frenzy (similar to the rage ability of the barbarian). Individuals in this state gain +4 to Strength, +4 to Constitution, a +2 bonus to Will saves, a -4 penalty to Armor Class, and one extra attack per round at their highest attack bonus for the duration of the berserker rage. Enraged creatures refrain from using defensive equipment (such as shields) or missile weapons, preferring to drop them and engage in direct melee combat (with their bare hands if necessary). All attacks are automatically focused on the nearest target (standing or not) and will continue until the affected creature is subject to a successful attack by another individual or once inside the 5ft. melee threat radius. At the point, their attention and focus will shift to that individual who engaged them in melee. When the spell effect ends, those creatures left alive and standing collapse in exhaustion and must do nothing but rest for the next 2d4 hours. If they are injured, they will be unable to tend to their wounds or any other action other than lying on the ground panting or falling unconscious if their hit points have dropped below zero after the effects of the spell end.

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