The affected creature gains greater vitality and stamina.
Level Cleric 2, Druid 2, Ranger 2, Sorcerer, Wizard 2
Components V, S, DF
Casting Time 1 standard action
Target Creature touched
Duration 1 min./level
Saving Throw Will negates (harmless)
Spell Resistance Yes
Hit points gained by a temporary increase in Constitution score are not temporary hit points. They go away when the subject’s Constitution drops back to normal. They are not lost first as temporary hit points are.