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Ball Lightning

Ball Sphere Bolt Discharge  - Mediavormgever / Pixabay, Ball Lightning
Mediavormgever / Pixabay

You create glowing balls of electricity.

Originally Posted by Shadowfoot of the Wizards Community forums.  

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(Conjuration) (Creation) [Electricity]

Level: Druid 4, Sorcerer, Wizard 3
Components: V, S, M
Casting Time: 1 standard action
Range: 120 feet
Effect: 1 to 4 balls of electricity
Duration: 1 round/level
Saving Throw: None
Spell Resistance: Yes

You create one to four balls of electricity that both resemble dancing lights and are controlled by you in the same manner as that spell. Any creature that comes within 5 feet of one of the balls takes an appropriate amount of Electricity damage and causes the ball to dissipate. The amount of Electricity damage each ball lightning causes depends on the number of spheres created by the spell: one sphere deals 4d6 points of damage; two spheres deal 3d6 points of damage each; three spheres deal 2d6 points of damage each; and four spheres deal 1d6 points of damage each.

Material Component: a small pearl or sphere of platinum worth 20gp.

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