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Arrowspark

This spell enchants arrows with an infusion of pure energy, effectively giving them the brilliant energy weapon property.

Relics & Rituals: Olympus

© 2004 White Wolf Publishing, Inc. Distributed for Sword and Sorcery Studios by White Wolf Publishing, Inc.

By W. Jason Peck, Aaron Rosenberg, Christina Stiles and Relics & Rituals: Olympus team

Transmutation

Level: Archery 8
Components: V, S, DF
Casting Time: 10 minutes
Range: Touch
Target: Up to fifty projectiles, all of which must be in contact with each other at the time of casting.
Duration: 1 hour/level
Saving Throw: None
Spell Resistance: No

Arrows enchanted by arrowspark ignore nonliving matter; armor bonuses to AC (including any enhancement bonuses to that armor) do not count against them. Arrows under the influence of arrowspark cannot harm constructs or objects, although they can harm undead (unlike other brilliant energy weapons).

The arrows glow faintly, and their heads glitter and spark as if they were white-hot. When launched from the bow, an arrow affected by arrowspark transforms into a bolt of pure sunlight or moonlight, depending on whether you are a worshipper of Apollo or Artemis.


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